[Mesa-dev] GLES3 merges coming
Ian Romanick
idr at freedesktop.org
Sun Nov 18 18:20:46 PST 2012
WTF? I've rebadged that out about 7 times now. Why does that line keep rematerializing?
On Nov 17, 2012, at 4:28 PM, Kenneth Graunke <kenneth at whitecape.org> wrote:
> On 11/16/2012 03:20 PM, Ian Romanick wrote:
>> All,
>>
>> Starting next week I'm going to reorder, clean-up, and post patches from
>> the gles3 branch to the list for review and merging to master. A lot of
>> the work has been stable for some time, so I think it makes sense to
>> start merging it.
>>
>> We're passing more and more conformance tests every day on the i965
>> driver. The remaining majority of the failures we're seeing a little
>> things. It seems that all of the major components are in place.
>>
>> As things are, having a separate feature branch that multiple people are
>> working on is making things more difficult. Are folks ok with us
>> merging it before it's 100% golden?
>
> FWIW, somebody rebased the gles3 branch onto master and pushed without even checking that it compiled. Shame! :)
>
> I've squashed in build fixes, rebased on latest master, and force pushed the resulting branch.
>
> In particular, I had to edit:
>
> mesa/es3: Enable ES 3.0 API and shading language version
> (Marek removed the ARB_copy_buffer extension enable flag)
>
> glsl: Populate built-in types correctly for GLSL 3.00 ES.
> (Dave's new functions also needed the skip_1d treatment)
>
> Both fixes were trivial and obvious, so I figured just pushing them was fine.
>
> --Ken
>
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