[Mesa-dev] [PATCH] mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.
Kenneth Graunke
kenneth at whitecape.org
Mon Oct 1 20:11:38 PDT 2012
The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
GLSL or ARB vp/fp) are in use. If either TNL or TexEnv programs are
active, at least one stage is using fixed function.
On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
tests, as well as missing textures in Xonotic. These were all
regressions since commit fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/main/state.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
Here's a different patch, suggested by Ian. Either seems to work fine.
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 76946bd..fb8b71c 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -627,7 +627,8 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
*
* It's okay to check the VP pointer here, because this is called after
* _mesa_update_state in the vbo module. */
- if (ctx->VertexProgram._TnlProgram) {
+ if (ctx->VertexProgram._TnlProgram ||
+ ctx->FragmentProgram._TexEnvProgram) {
ctx->NewState |= _NEW_VARYING_VP_INPUTS;
}
/*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
--
1.7.10.3
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