[Mesa-dev] [PATCH] mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.

Kenneth Graunke kenneth at whitecape.org
Wed Oct 3 00:20:01 PDT 2012


On 10/01/2012 08:11 PM, Kenneth Graunke wrote:
> The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
> GLSL or ARB vp/fp) are in use.  If either TNL or TexEnv programs are
> active, at least one stage is using fixed function.
>
> On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
> tests, as well as missing textures in Xonotic.  These were all
> regressions since commit fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
>   src/mesa/main/state.c |    3 ++-
>   1 file changed, 2 insertions(+), 1 deletion(-)
>
> Here's a different patch, suggested by Ian.  Either seems to work fine.
>
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 76946bd..fb8b71c 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/main/state.c
> @@ -627,7 +627,8 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
>          *
>          * It's okay to check the VP pointer here, because this is called after
>          * _mesa_update_state in the vbo module. */
> -      if (ctx->VertexProgram._TnlProgram) {
> +      if (ctx->VertexProgram._TnlProgram ||
> +          ctx->FragmentProgram._TexEnvProgram) {
>            ctx->NewState |= _NEW_VARYING_VP_INPUTS;
>         }
>         /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/

Ian,

Could you please commit and cherry-pick one of the versions of this 
patch?  It needs to be in the release, and I'm going to be travelling in 
the next few days...

Thanks!
--Ken


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