[Mesa-dev] [PATCH] mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.
Kenneth Graunke
kenneth at whitecape.org
Wed Oct 3 00:20:01 PDT 2012
On 10/01/2012 08:11 PM, Kenneth Graunke wrote:
> The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
> GLSL or ARB vp/fp) are in use. If either TNL or TexEnv programs are
> active, at least one stage is using fixed function.
>
> On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
> tests, as well as missing textures in Xonotic. These were all
> regressions since commit fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
> Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
> ---
> src/mesa/main/state.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> Here's a different patch, suggested by Ian. Either seems to work fine.
>
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 76946bd..fb8b71c 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/main/state.c
> @@ -627,7 +627,8 @@ _mesa_set_varying_vp_inputs( struct gl_context *ctx,
> *
> * It's okay to check the VP pointer here, because this is called after
> * _mesa_update_state in the vbo module. */
> - if (ctx->VertexProgram._TnlProgram) {
> + if (ctx->VertexProgram._TnlProgram ||
> + ctx->FragmentProgram._TexEnvProgram) {
> ctx->NewState |= _NEW_VARYING_VP_INPUTS;
> }
> /*printf("%s %x\n", __FUNCTION__, varying_inputs);*/
Ian,
Could you please commit and cherry-pick one of the versions of this
patch? It needs to be in the release, and I'm going to be travelling in
the next few days...
Thanks!
--Ken
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