[Mesa-dev] [PATCH v2 3/3] mesa: meta: don't compile integer texture shader on ES3.0; it's broken.
Oliver McFadden
oliver.mcfadden at linux.intel.com
Thu Oct 4 04:21:32 PDT 2012
CC: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>
---
src/mesa/drivers/common/meta.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index d148c88..7ae32b5 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -3174,8 +3174,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
sampler->shader_prog = mipmap->ShaderProg;
ralloc_free(mem_ctx);
- if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) ||
- _mesa_is_gles3(ctx)) {
+ if (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) {
vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source);
fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source);
--
1.7.8.6
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