[Mesa-dev] [PATCH v2 3/3] mesa: meta: don't compile integer texture shader on ES3.0; it's broken.
Oliver McFadden
oliver.mcfadden at linux.intel.com
Mon Oct 8 04:24:44 PDT 2012
On Thu, Oct 04, 2012 at 02:21:32PM +0300, Oliver McFadden wrote:
> CC: Kenneth Graunke <kenneth at whitecape.org>
> Signed-off-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>
> ---
> src/mesa/drivers/common/meta.c | 3 +--
> 1 files changed, 1 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index d148c88..7ae32b5 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3174,8 +3174,7 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
> sampler->shader_prog = mipmap->ShaderProg;
> ralloc_free(mem_ctx);
>
> - if ((_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) ||
> - _mesa_is_gles3(ctx)) {
> + if (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130) {
> vs = compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_int_source);
> fs = compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_int_source);
>
> --
> 1.7.8.6
>
Nobody wishes to review this lonely patch?
--
Oliver McFadden.
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