[Mesa-dev] Fix a crash in update_texture_state() when requesting a fallback for external texture target
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Wed Oct 10 04:42:24 PDT 2012
I found a crash where updating the texture unit states ends up requesting a
fallback texture for a GL_TEXTURE_EXTERNAL_OES target and sets a null current
texture object for the current unit.
This is a fix by supporting TEXTURE_EXTERNAL_INDEX target in
_mesa_get_fallback_texture() and making sure the texture unit is not really
used should an invalid fallback be returned.
Cheers,
-abdiel
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index e0494c9..7e2b6b5 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -771,6 +771,9 @@ _mesa_get_fallback_texture(struct gl_context *ctx,
gl_texture_index tex)
target = GL_TEXTURE_BUFFER;
break;
case TEXTURE_EXTERNAL_INDEX:
+ dims = 2;
+ target = GL_TEXTURE_EXTERNAL_OES;
+ break;
default:
/* no-op */
return NULL;
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 8ca9092..009b077 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -600,6 +600,11 @@ update_texture_state( struct gl_context *ctx )
texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
texObj = _mesa_get_fallback_texture(ctx, texTarget);
+
+ if (!texObj)
+ /* invalid fallback texture: make sure to disable texture unit
*/
+ continue;
+
_mesa_reference_texobj(&texUnit->_Current, texObj);
texUnit->_ReallyEnabled = 1 << texTarget;
}
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