[Mesa-dev] Fix a crash in update_texture_state() when requesting a fallback for external texture target
Brian Paul
brianp at vmware.com
Wed Oct 10 07:33:08 PDT 2012
On 10/10/2012 05:42 AM, Abdiel Janulgue wrote:
> I found a crash where updating the texture unit states ends up requesting a
> fallback texture for a GL_TEXTURE_EXTERNAL_OES target and sets a null current
> texture object for the current unit.
>
> This is a fix by supporting TEXTURE_EXTERNAL_INDEX target in
> _mesa_get_fallback_texture() and making sure the texture unit is not really
> used should an invalid fallback be returned.
>
> Cheers,
> -abdiel
>
> diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
> index e0494c9..7e2b6b5 100644
> --- a/src/mesa/main/texobj.c
> +++ b/src/mesa/main/texobj.c
> @@ -771,6 +771,9 @@ _mesa_get_fallback_texture(struct gl_context *ctx,
> gl_texture_index tex)
> target = GL_TEXTURE_BUFFER;
> break;
> case TEXTURE_EXTERNAL_INDEX:
> + dims = 2;
> + target = GL_TEXTURE_EXTERNAL_OES;
> + break;
> default:
> /* no-op */
> return NULL;
> diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
> index 8ca9092..009b077 100644
> --- a/src/mesa/main/texstate.c
> +++ b/src/mesa/main/texstate.c
> @@ -600,6 +600,11 @@ update_texture_state( struct gl_context *ctx )
>
> texTarget = (gl_texture_index) (ffs(enabledTargets) - 1);
> texObj = _mesa_get_fallback_texture(ctx, texTarget);
> +
> + if (!texObj)
> + /* invalid fallback texture: make sure to disable texture unit
> */
> + continue;
So texObj should only be null here if _mesa_get_fallback_texture()
fails because of a bad/unsupported texture target or we run out of
memory for a 1-texel texture (pretty unlikely).
So I think I'd like to see an assert(texObj) there followed by the
if/continue so that we get the assertion with debug builds but don't
crash with release builds.
Looks OK otherwise.
> +
> _mesa_reference_texobj(&texUnit->_Current, texObj);
> texUnit->_ReallyEnabled = 1<< texTarget;
> }
>
-Brian
More information about the mesa-dev
mailing list