[Mesa-dev] [PATCH 4/5] i965: Share the draw x/y offset masking code between main/blorp and all gens.
Eric Anholt
eric at anholt.net
Mon Oct 15 09:42:58 PDT 2012
Kenneth Graunke <kenneth at whitecape.org> writes:
> On 10/12/2012 03:30 PM, Eric Anholt wrote:
>> This code is twisty, and the comment before most of the blocks was actually
>> giving me the opposite impression from its intention: We want to apply as much
>> of our offset as possible through coarse tile-aligned adjustment, since we can
>> do so independently per buffer, and apply the minimum we can through
>> fine-grained drawing offset x/y, since it has to agree between all buffers.
>> ---
>> src/mesa/drivers/dri/i965/brw_blorp.h | 4 -
>> src/mesa/drivers/dri/i965/brw_context.h | 8 ++
>> src/mesa/drivers/dri/i965/brw_misc_state.c | 111 +++++++++++++++++----------
>> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 28 +------
>> src/mesa/drivers/dri/i965/gen7_blorp.cpp | 5 +-
>> src/mesa/drivers/dri/i965/gen7_misc_state.c | 41 ++--------
>> 6 files changed, 89 insertions(+), 108 deletions(-)
>
> Thank you for doing this. I had a similar patch to refactor this, but I
> had done a lot more refactoring and ended up breaking everything
> something awful.
>
> Nice to have these tests fixed.
>
> For the series:
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Yeah, I tried a different refactor as well after the last patch, pushing
more of this logic into shared cross-gen code, but it ended up bloating
things up more.
It's a horrible mess, but I'm not sure we can make it much better.
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