[Mesa-dev] [PATCH 2/2] mesa/tests: Add ES1.1 dispatch table sanity test
Matt Turner
mattst88 at gmail.com
Tue Oct 16 12:04:05 PDT 2012
On Tue, Oct 16, 2012 at 11:17 AM, Ian Romanick <idr at freedesktop.org> wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> This test actually depends on FEATURE_ES1 because
> _mesa_create_exec_table_es1 doesn't exist without it.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> Cc: Paul Berry <stereotype441 at gmail.com>
> ---
> src/mesa/main/tests/dispatch_sanity.cpp | 207 ++++++++++++++++++++++++++++++++
> 1 file changed, 207 insertions(+)
>
> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
> index a1d0223..b4de515 100644
> --- a/src/mesa/main/tests/dispatch_sanity.cpp
> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
> @@ -74,6 +74,11 @@ struct function {
>
> extern const struct function gles2_functions_possible[];
>
> +#if FEATURE_ES1
> +extern "C" _glapi_table *_mesa_create_exec_table_es1(void);
> +extern const struct function gles11_functions_possible[];
> +#endif /* FEATURE_ES1 */
> +
> class DispatchSanity_test : public ::testing::Test {
> public:
> virtual void SetUp();
> @@ -138,6 +143,14 @@ TEST_F(DispatchSanity_test, GLES2)
> validate_functions((_glapi_proc *) ctx.Exec, gles2_functions_possible);
> }
>
> +#if FEATURE_ES1
> +TEST_F(DispatchSanity_test, GLES11)
> +{
> + _glapi_proc *exec = (_glapi_proc *) _mesa_create_exec_table_es1();
> + validate_functions(exec, gles11_functions_possible);
> +}
> +#endif /* FEATURE_ES1 */
> +
> const struct function gles2_functions_possible[] = {
> { "glActiveTexture", _gloffset_ActiveTextureARB },
> { "glAttachShader", -1 },
> @@ -304,3 +317,197 @@ const struct function gles2_functions_possible[] = {
> { "glViewport", _gloffset_Viewport },
> { NULL, -1 }
> };
> +
> +#if FEATURE_ES1
> +const struct function gles11_functions_possible[] = {
> + { "glActiveTexture", _gloffset_ActiveTextureARB },
> + { "glAlphaFunc", _gloffset_AlphaFunc },
> + { "glAlphaFuncx", -1 },
> + { "glBindBuffer", -1 },
> + { "glBindFramebufferOES", -1 },
> + { "glBindRenderbufferOES", -1 },
> + { "glBindTexture", _gloffset_BindTexture },
> + { "glBlendEquationOES", _gloffset_BlendEquation },
> + { "glBlendEquationSeparateOES", -1 },
> + { "glBlendFunc", _gloffset_BlendFunc },
> + { "glBlendFuncSeparateOES", -1 },
> + { "glBufferData", -1 },
> + { "glBufferSubData", -1 },
> + { "glCheckFramebufferStatusOES", -1 },
> + { "glClear", _gloffset_Clear },
> + { "glClearColor", _gloffset_ClearColor },
> + { "glClearColorx", -1 },
> + { "glClearDepthf", -1 },
> + { "glClearDepthx", -1 },
> + { "glClearStencil", _gloffset_ClearStencil },
> + { "glClientActiveTexture", _gloffset_ClientActiveTextureARB },
> + { "glClipPlanef", -1 },
> + { "glClipPlanex", -1 },
> + { "glColor4f", _gloffset_Color4f },
> + { "glColor4ub", _gloffset_Color4ub },
> + { "glColor4x", -1 },
> + { "glColorMask", _gloffset_ColorMask },
> + { "glColorPointer", _gloffset_ColorPointer },
> + { "glCompressedTexImage2D", -1 },
> + { "glCompressedTexSubImage2D", -1 },
> + { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
> + { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
> + { "glCullFace", _gloffset_CullFace },
> + { "glDeleteBuffers", -1 },
> + { "glDeleteFramebuffersOES", -1 },
> + { "glDeleteRenderbuffersOES", -1 },
> + { "glDeleteTextures", _gloffset_DeleteTextures },
> + { "glDepthFunc", _gloffset_DepthFunc },
> + { "glDepthMask", _gloffset_DepthMask },
> + { "glDepthRangef", -1 },
> + { "glDepthRangex", -1 },
> + { "glDisable", _gloffset_Disable },
> + { "glDisableClientState", _gloffset_DisableClientState },
> + { "glDrawArrays", _gloffset_DrawArrays },
> + { "glDrawElements", _gloffset_DrawElements },
> + { "glDrawTexfOES", -1 },
> + { "glDrawTexfvOES", -1 },
> + { "glDrawTexiOES", -1 },
> + { "glDrawTexivOES", -1 },
> + { "glDrawTexsOES", -1 },
> + { "glDrawTexsvOES", -1 },
> + { "glDrawTexxOES", -1 },
> + { "glDrawTexxvOES", -1 },
> + { "glEGLImageTargetRenderbufferStorageOES", -1 },
> + { "glEGLImageTargetTexture2DOES", -1 },
> + { "glEnable", _gloffset_Enable },
> + { "glEnableClientState", _gloffset_EnableClientState },
> + { "glFinish", _gloffset_Finish },
> + { "glFlush", _gloffset_Flush },
> + { "glFogf", _gloffset_Fogf },
> + { "glFogfv", _gloffset_Fogfv },
> + { "glFogx", -1 },
> + { "glFogxv", -1 },
> + { "glFramebufferRenderbufferOES", -1 },
> + { "glFramebufferTexture2DOES", -1 },
> + { "glFrontFace", _gloffset_FrontFace },
> + { "glFrustumf", -1 },
> + { "glFrustumx", -1 },
> + { "glGenBuffers", -1 },
> + { "glGenFramebuffersOES", -1 },
> + { "glGenRenderbuffersOES", -1 },
> + { "glGenTextures", _gloffset_GenTextures },
> + { "glGenerateMipmapOES", -1 },
> + { "glGetBooleanv", _gloffset_GetBooleanv },
> + { "glGetBufferParameteriv", -1 },
> + { "glGetBufferPointervOES", -1 },
> + { "glGetClipPlanef", -1 },
> + { "glGetClipPlanex", -1 },
> + { "glGetError", _gloffset_GetError },
> + { "glGetFixedv", -1 },
> + { "glGetFloatv", _gloffset_GetFloatv },
> + { "glGetFramebufferAttachmentParameterivOES", -1 },
> + { "glGetIntegerv", _gloffset_GetIntegerv },
> + { "glGetLightfv", _gloffset_GetLightfv },
> + { "glGetLightxv", -1 },
> + { "glGetMaterialfv", _gloffset_GetMaterialfv },
> + { "glGetMaterialxv", -1 },
> + { "glGetPointerv", _gloffset_GetPointerv },
> + { "glGetRenderbufferParameterivOES", -1 },
> + { "glGetString", _gloffset_GetString },
> + { "glGetTexEnvfv", _gloffset_GetTexEnvfv },
> + { "glGetTexEnviv", _gloffset_GetTexEnviv },
> + { "glGetTexEnvxv", -1 },
> + { "glGetTexGenfvOES", _gloffset_GetTexGenfv },
> + { "glGetTexGenivOES", _gloffset_GetTexGeniv },
> + { "glGetTexGenxvOES", -1 },
> + { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
> + { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
> + { "glGetTexParameterxv", -1 },
> + { "glHint", _gloffset_Hint },
> + { "glIsBuffer", -1 },
> + { "glIsEnabled", _gloffset_IsEnabled },
> + { "glIsFramebufferOES", -1 },
> + { "glIsRenderbufferOES", -1 },
> + { "glIsTexture", _gloffset_IsTexture },
> + { "glLightModelf", _gloffset_LightModelf },
> + { "glLightModelfv", _gloffset_LightModelfv },
> + { "glLightModelx", -1 },
> + { "glLightModelxv", -1 },
> + { "glLightf", _gloffset_Lightf },
> + { "glLightfv", _gloffset_Lightfv },
> + { "glLightx", -1 },
> + { "glLightxv", -1 },
> + { "glLineWidth", _gloffset_LineWidth },
> + { "glLineWidthx", -1 },
> + { "glLoadIdentity", _gloffset_LoadIdentity },
> + { "glLoadMatrixf", _gloffset_LoadMatrixf },
> + { "glLoadMatrixx", -1 },
> + { "glLogicOp", _gloffset_LogicOp },
> + { "glMapBufferOES", -1 },
> + { "glMaterialf", _gloffset_Materialf },
> + { "glMaterialfv", _gloffset_Materialfv },
> + { "glMaterialx", -1 },
> + { "glMaterialxv", -1 },
> + { "glMatrixMode", _gloffset_MatrixMode },
> + { "glMultMatrixf", _gloffset_MultMatrixf },
> + { "glMultMatrixx", -1 },
> + { "glMultiDrawArraysEXT", -1 },
> + { "glMultiDrawElementsEXT", -1 },
> + { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB },
> + { "glMultiTexCoord4x", -1 },
> + { "glNormal3f", _gloffset_Normal3f },
> + { "glNormal3x", -1 },
> + { "glNormalPointer", _gloffset_NormalPointer },
> + { "glOrthof", -1 },
> + { "glOrthox", -1 },
> + { "glPixelStorei", _gloffset_PixelStorei },
> + { "glPointParameterf", -1 },
> + { "glPointParameterfv", -1 },
> + { "glPointParameterx", -1 },
> + { "glPointParameterxv", -1 },
> + { "glPointSize", _gloffset_PointSize },
> + { "glPointSizePointerOES", -1 },
> + { "glPointSizex", -1 },
> + { "glPolygonOffset", _gloffset_PolygonOffset },
> + { "glPolygonOffsetx", -1 },
> + { "glPopMatrix", _gloffset_PopMatrix },
> + { "glPushMatrix", _gloffset_PushMatrix },
> + { "glQueryMatrixxOES", -1 },
> + { "glReadPixels", _gloffset_ReadPixels },
> + { "glRenderbufferStorageOES", -1 },
> + { "glRotatef", _gloffset_Rotatef },
> + { "glRotatex", -1 },
> + { "glSampleCoverage", -1 },
> + { "glSampleCoveragex", -1 },
> + { "glScalef", _gloffset_Scalef },
> + { "glScalex", -1 },
> + { "glScissor", _gloffset_Scissor },
> + { "glShadeModel", _gloffset_ShadeModel },
> + { "glStencilFunc", _gloffset_StencilFunc },
> + { "glStencilMask", _gloffset_StencilMask },
> + { "glStencilOp", _gloffset_StencilOp },
> + { "glTexCoordPointer", _gloffset_TexCoordPointer },
> + { "glTexEnvf", _gloffset_TexEnvf },
> + { "glTexEnvfv", _gloffset_TexEnvfv },
> + { "glTexEnvi", _gloffset_TexEnvi },
> + { "glTexEnviv", _gloffset_TexEnviv },
> + { "glTexEnvx", -1 },
> + { "glTexEnvxv", -1 },
> + { "glTexGenfOES", _gloffset_TexGenf },
> + { "glTexGenfvOES", _gloffset_TexGenfv },
> + { "glTexGeniOES", _gloffset_TexGeni },
> + { "glTexGenivOES", _gloffset_TexGeniv },
> + { "glTexGenxOES", -1 },
> + { "glTexGenxvOES", -1 },
> + { "glTexImage2D", _gloffset_TexImage2D },
> + { "glTexParameterf", _gloffset_TexParameterf },
> + { "glTexParameterfv", _gloffset_TexParameterfv },
> + { "glTexParameteri", _gloffset_TexParameteri },
> + { "glTexParameteriv", _gloffset_TexParameteriv },
> + { "glTexParameterx", -1 },
> + { "glTexParameterxv", -1 },
> + { "glTexSubImage2D", _gloffset_TexSubImage2D },
> + { "glTranslatef", _gloffset_Translatef },
> + { "glTranslatex", -1 },
> + { "glUnmapBufferOES", -1 },
> + { "glVertexPointer", _gloffset_VertexPointer },
> + { "glViewport", _gloffset_Viewport },
> + { NULL, -1 }
> +};
> +#endif /* FEATURE_ES1 */
> --
> 1.7.11.4
I felt weird about putting ES 3 tests after ES 1, which came after ES
2. So, maybe putting ES 1 before ES 2 might be good.
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