[Mesa-dev] [PATCH 2/2] mesa/tests: Add ES1.1 dispatch table sanity test
Ian Romanick
idr at freedesktop.org
Tue Oct 16 13:40:17 PDT 2012
On 10/16/2012 12:04 PM, Matt Turner wrote:
> On Tue, Oct 16, 2012 at 11:17 AM, Ian Romanick <idr at freedesktop.org> wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> This test actually depends on FEATURE_ES1 because
>> _mesa_create_exec_table_es1 doesn't exist without it.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> Cc: Paul Berry <stereotype441 at gmail.com>
>> ---
>> src/mesa/main/tests/dispatch_sanity.cpp | 207 ++++++++++++++++++++++++++++++++
>> 1 file changed, 207 insertions(+)
>>
>> diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
>> index a1d0223..b4de515 100644
>> --- a/src/mesa/main/tests/dispatch_sanity.cpp
>> +++ b/src/mesa/main/tests/dispatch_sanity.cpp
>> @@ -74,6 +74,11 @@ struct function {
>>
>> extern const struct function gles2_functions_possible[];
>>
>> +#if FEATURE_ES1
>> +extern "C" _glapi_table *_mesa_create_exec_table_es1(void);
>> +extern const struct function gles11_functions_possible[];
>> +#endif /* FEATURE_ES1 */
>> +
>> class DispatchSanity_test : public ::testing::Test {
>> public:
>> virtual void SetUp();
>> @@ -138,6 +143,14 @@ TEST_F(DispatchSanity_test, GLES2)
>> validate_functions((_glapi_proc *) ctx.Exec, gles2_functions_possible);
>> }
>>
>> +#if FEATURE_ES1
>> +TEST_F(DispatchSanity_test, GLES11)
>> +{
>> + _glapi_proc *exec = (_glapi_proc *) _mesa_create_exec_table_es1();
>> + validate_functions(exec, gles11_functions_possible);
>> +}
>> +#endif /* FEATURE_ES1 */
>> +
>> const struct function gles2_functions_possible[] = {
>> { "glActiveTexture", _gloffset_ActiveTextureARB },
>> { "glAttachShader", -1 },
>> @@ -304,3 +317,197 @@ const struct function gles2_functions_possible[] = {
>> { "glViewport", _gloffset_Viewport },
>> { NULL, -1 }
>> };
>> +
>> +#if FEATURE_ES1
>> +const struct function gles11_functions_possible[] = {
>> + { "glActiveTexture", _gloffset_ActiveTextureARB },
>> + { "glAlphaFunc", _gloffset_AlphaFunc },
>> + { "glAlphaFuncx", -1 },
>> + { "glBindBuffer", -1 },
>> + { "glBindFramebufferOES", -1 },
>> + { "glBindRenderbufferOES", -1 },
>> + { "glBindTexture", _gloffset_BindTexture },
>> + { "glBlendEquationOES", _gloffset_BlendEquation },
>> + { "glBlendEquationSeparateOES", -1 },
>> + { "glBlendFunc", _gloffset_BlendFunc },
>> + { "glBlendFuncSeparateOES", -1 },
>> + { "glBufferData", -1 },
>> + { "glBufferSubData", -1 },
>> + { "glCheckFramebufferStatusOES", -1 },
>> + { "glClear", _gloffset_Clear },
>> + { "glClearColor", _gloffset_ClearColor },
>> + { "glClearColorx", -1 },
>> + { "glClearDepthf", -1 },
>> + { "glClearDepthx", -1 },
>> + { "glClearStencil", _gloffset_ClearStencil },
>> + { "glClientActiveTexture", _gloffset_ClientActiveTextureARB },
>> + { "glClipPlanef", -1 },
>> + { "glClipPlanex", -1 },
>> + { "glColor4f", _gloffset_Color4f },
>> + { "glColor4ub", _gloffset_Color4ub },
>> + { "glColor4x", -1 },
>> + { "glColorMask", _gloffset_ColorMask },
>> + { "glColorPointer", _gloffset_ColorPointer },
>> + { "glCompressedTexImage2D", -1 },
>> + { "glCompressedTexSubImage2D", -1 },
>> + { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
>> + { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
>> + { "glCullFace", _gloffset_CullFace },
>> + { "glDeleteBuffers", -1 },
>> + { "glDeleteFramebuffersOES", -1 },
>> + { "glDeleteRenderbuffersOES", -1 },
>> + { "glDeleteTextures", _gloffset_DeleteTextures },
>> + { "glDepthFunc", _gloffset_DepthFunc },
>> + { "glDepthMask", _gloffset_DepthMask },
>> + { "glDepthRangef", -1 },
>> + { "glDepthRangex", -1 },
>> + { "glDisable", _gloffset_Disable },
>> + { "glDisableClientState", _gloffset_DisableClientState },
>> + { "glDrawArrays", _gloffset_DrawArrays },
>> + { "glDrawElements", _gloffset_DrawElements },
>> + { "glDrawTexfOES", -1 },
>> + { "glDrawTexfvOES", -1 },
>> + { "glDrawTexiOES", -1 },
>> + { "glDrawTexivOES", -1 },
>> + { "glDrawTexsOES", -1 },
>> + { "glDrawTexsvOES", -1 },
>> + { "glDrawTexxOES", -1 },
>> + { "glDrawTexxvOES", -1 },
>> + { "glEGLImageTargetRenderbufferStorageOES", -1 },
>> + { "glEGLImageTargetTexture2DOES", -1 },
>> + { "glEnable", _gloffset_Enable },
>> + { "glEnableClientState", _gloffset_EnableClientState },
>> + { "glFinish", _gloffset_Finish },
>> + { "glFlush", _gloffset_Flush },
>> + { "glFogf", _gloffset_Fogf },
>> + { "glFogfv", _gloffset_Fogfv },
>> + { "glFogx", -1 },
>> + { "glFogxv", -1 },
>> + { "glFramebufferRenderbufferOES", -1 },
>> + { "glFramebufferTexture2DOES", -1 },
>> + { "glFrontFace", _gloffset_FrontFace },
>> + { "glFrustumf", -1 },
>> + { "glFrustumx", -1 },
>> + { "glGenBuffers", -1 },
>> + { "glGenFramebuffersOES", -1 },
>> + { "glGenRenderbuffersOES", -1 },
>> + { "glGenTextures", _gloffset_GenTextures },
>> + { "glGenerateMipmapOES", -1 },
>> + { "glGetBooleanv", _gloffset_GetBooleanv },
>> + { "glGetBufferParameteriv", -1 },
>> + { "glGetBufferPointervOES", -1 },
>> + { "glGetClipPlanef", -1 },
>> + { "glGetClipPlanex", -1 },
>> + { "glGetError", _gloffset_GetError },
>> + { "glGetFixedv", -1 },
>> + { "glGetFloatv", _gloffset_GetFloatv },
>> + { "glGetFramebufferAttachmentParameterivOES", -1 },
>> + { "glGetIntegerv", _gloffset_GetIntegerv },
>> + { "glGetLightfv", _gloffset_GetLightfv },
>> + { "glGetLightxv", -1 },
>> + { "glGetMaterialfv", _gloffset_GetMaterialfv },
>> + { "glGetMaterialxv", -1 },
>> + { "glGetPointerv", _gloffset_GetPointerv },
>> + { "glGetRenderbufferParameterivOES", -1 },
>> + { "glGetString", _gloffset_GetString },
>> + { "glGetTexEnvfv", _gloffset_GetTexEnvfv },
>> + { "glGetTexEnviv", _gloffset_GetTexEnviv },
>> + { "glGetTexEnvxv", -1 },
>> + { "glGetTexGenfvOES", _gloffset_GetTexGenfv },
>> + { "glGetTexGenivOES", _gloffset_GetTexGeniv },
>> + { "glGetTexGenxvOES", -1 },
>> + { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
>> + { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
>> + { "glGetTexParameterxv", -1 },
>> + { "glHint", _gloffset_Hint },
>> + { "glIsBuffer", -1 },
>> + { "glIsEnabled", _gloffset_IsEnabled },
>> + { "glIsFramebufferOES", -1 },
>> + { "glIsRenderbufferOES", -1 },
>> + { "glIsTexture", _gloffset_IsTexture },
>> + { "glLightModelf", _gloffset_LightModelf },
>> + { "glLightModelfv", _gloffset_LightModelfv },
>> + { "glLightModelx", -1 },
>> + { "glLightModelxv", -1 },
>> + { "glLightf", _gloffset_Lightf },
>> + { "glLightfv", _gloffset_Lightfv },
>> + { "glLightx", -1 },
>> + { "glLightxv", -1 },
>> + { "glLineWidth", _gloffset_LineWidth },
>> + { "glLineWidthx", -1 },
>> + { "glLoadIdentity", _gloffset_LoadIdentity },
>> + { "glLoadMatrixf", _gloffset_LoadMatrixf },
>> + { "glLoadMatrixx", -1 },
>> + { "glLogicOp", _gloffset_LogicOp },
>> + { "glMapBufferOES", -1 },
>> + { "glMaterialf", _gloffset_Materialf },
>> + { "glMaterialfv", _gloffset_Materialfv },
>> + { "glMaterialx", -1 },
>> + { "glMaterialxv", -1 },
>> + { "glMatrixMode", _gloffset_MatrixMode },
>> + { "glMultMatrixf", _gloffset_MultMatrixf },
>> + { "glMultMatrixx", -1 },
>> + { "glMultiDrawArraysEXT", -1 },
>> + { "glMultiDrawElementsEXT", -1 },
>> + { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB },
>> + { "glMultiTexCoord4x", -1 },
>> + { "glNormal3f", _gloffset_Normal3f },
>> + { "glNormal3x", -1 },
>> + { "glNormalPointer", _gloffset_NormalPointer },
>> + { "glOrthof", -1 },
>> + { "glOrthox", -1 },
>> + { "glPixelStorei", _gloffset_PixelStorei },
>> + { "glPointParameterf", -1 },
>> + { "glPointParameterfv", -1 },
>> + { "glPointParameterx", -1 },
>> + { "glPointParameterxv", -1 },
>> + { "glPointSize", _gloffset_PointSize },
>> + { "glPointSizePointerOES", -1 },
>> + { "glPointSizex", -1 },
>> + { "glPolygonOffset", _gloffset_PolygonOffset },
>> + { "glPolygonOffsetx", -1 },
>> + { "glPopMatrix", _gloffset_PopMatrix },
>> + { "glPushMatrix", _gloffset_PushMatrix },
>> + { "glQueryMatrixxOES", -1 },
>> + { "glReadPixels", _gloffset_ReadPixels },
>> + { "glRenderbufferStorageOES", -1 },
>> + { "glRotatef", _gloffset_Rotatef },
>> + { "glRotatex", -1 },
>> + { "glSampleCoverage", -1 },
>> + { "glSampleCoveragex", -1 },
>> + { "glScalef", _gloffset_Scalef },
>> + { "glScalex", -1 },
>> + { "glScissor", _gloffset_Scissor },
>> + { "glShadeModel", _gloffset_ShadeModel },
>> + { "glStencilFunc", _gloffset_StencilFunc },
>> + { "glStencilMask", _gloffset_StencilMask },
>> + { "glStencilOp", _gloffset_StencilOp },
>> + { "glTexCoordPointer", _gloffset_TexCoordPointer },
>> + { "glTexEnvf", _gloffset_TexEnvf },
>> + { "glTexEnvfv", _gloffset_TexEnvfv },
>> + { "glTexEnvi", _gloffset_TexEnvi },
>> + { "glTexEnviv", _gloffset_TexEnviv },
>> + { "glTexEnvx", -1 },
>> + { "glTexEnvxv", -1 },
>> + { "glTexGenfOES", _gloffset_TexGenf },
>> + { "glTexGenfvOES", _gloffset_TexGenfv },
>> + { "glTexGeniOES", _gloffset_TexGeni },
>> + { "glTexGenivOES", _gloffset_TexGeniv },
>> + { "glTexGenxOES", -1 },
>> + { "glTexGenxvOES", -1 },
>> + { "glTexImage2D", _gloffset_TexImage2D },
>> + { "glTexParameterf", _gloffset_TexParameterf },
>> + { "glTexParameterfv", _gloffset_TexParameterfv },
>> + { "glTexParameteri", _gloffset_TexParameteri },
>> + { "glTexParameteriv", _gloffset_TexParameteriv },
>> + { "glTexParameterx", -1 },
>> + { "glTexParameterxv", -1 },
>> + { "glTexSubImage2D", _gloffset_TexSubImage2D },
>> + { "glTranslatef", _gloffset_Translatef },
>> + { "glTranslatex", -1 },
>> + { "glUnmapBufferOES", -1 },
>> + { "glVertexPointer", _gloffset_VertexPointer },
>> + { "glViewport", _gloffset_Viewport },
>> + { NULL, -1 }
>> +};
>> +#endif /* FEATURE_ES1 */
>> --
>> 1.7.11.4
>
> I felt weird about putting ES 3 tests after ES 1, which came after ES
> 2. So, maybe putting ES 1 before ES 2 might be good.
Yeah, that makes sense. I sorted by the order they were added. Sorting
by version is better.
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