[Mesa-dev] [PATCH 10/10] i965: Remove unnecessary walk through Mesa IR in ProgramStringNotify().

Kenneth Graunke kenneth at whitecape.org
Fri Oct 26 13:23:58 PDT 2012


Variable indexing of non-uniform arrays only exists in GLSL.  Likewise,
OPCODE_CAL/OPCODE_RET only existed to try and support GLSL's function
calls.  We don't use Mesa IR for GLSL, and these features are explicitly
disallowed by ARB_vertex_program/ARB_fragment_program and never
generated by ffvertex_prog.c.

Since they'll never happen, there's no need to check for them, which
saves us from walking through all the Mesa IR instructions.
---
 src/mesa/drivers/dri/i965/brw_program.c | 82 ---------------------------------
 1 file changed, 82 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 0bf72d9..6bf5a6a 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -108,46 +108,22 @@ brwIsProgramNative(struct gl_context *ctx,
    return true;
 }
 
-static void
-shader_error(struct gl_context *ctx, struct gl_program *prog, const char *msg)
-{
-   struct gl_shader_program *shader;
-
-   shader = _mesa_lookup_shader_program(ctx, prog->Id);
-
-   if (shader) {
-      ralloc_strcat(&shader->InfoLog, msg);
-      shader->LinkStatus = false;
-   }
-}
-
 static GLboolean
 brwProgramStringNotify(struct gl_context *ctx,
 		       GLenum target,
 		       struct gl_program *prog)
 {
    struct brw_context *brw = brw_context(ctx);
-   int i;
 
    if (target == GL_FRAGMENT_PROGRAM_ARB) {
       struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
       struct brw_fragment_program *newFP = brw_fragment_program(fprog);
       const struct brw_fragment_program *curFP =
          brw_fragment_program_const(brw->fragment_program);
-      struct gl_shader_program *shader_program;
 
       if (newFP == curFP)
 	 brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
       newFP->id = brw->program_id++;      
-
-      /* Don't reject fragment shaders for their Mesa IR state when we're
-       * using the new FS backend.
-       */
-      shader_program = _mesa_lookup_shader_program(ctx, prog->Id);
-      if (shader_program
-	  && shader_program->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
-	 return true;
-      }
    }
    else if (target == GL_VERTEX_PROGRAM_ARB) {
       struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
@@ -167,64 +143,6 @@ brwProgramStringNotify(struct gl_context *ctx,
       _tnl_program_string(ctx, target, prog);
    }
 
-   /* Reject programs with subroutines, which are totally broken at the moment
-    * (all program flows return when any program flow returns, and
-    * the VS also hangs if a function call calls a function.
-    *
-    * See piglit glsl-{vs,fs}-functions-[23] tests.
-    */
-   for (i = 0; i < prog->NumInstructions; i++) {
-      struct prog_instruction *inst = prog->Instructions + i;
-      int r;
-
-      if (prog->Instructions[i].Opcode == OPCODE_CAL) {
-	 shader_error(ctx, prog,
-		      "i965 driver doesn't yet support uninlined function "
-		      "calls.  Move to using a single return statement at "
-		      "the end of the function to work around it.\n");
-	 return false;
-      }
-
-      if (prog->Instructions[i].Opcode == OPCODE_RET) {
-	 shader_error(ctx, prog,
-		      "i965 driver doesn't yet support \"return\" "
-		      "from main().\n");
-	 return false;
-      }
-
-      for (r = 0; r < _mesa_num_inst_src_regs(inst->Opcode); r++) {
-	 if (prog->Instructions[i].SrcReg[r].RelAddr &&
-	     prog->Instructions[i].SrcReg[r].File == PROGRAM_INPUT) {
-	    shader_error(ctx, prog,
-			 "Variable indexing of shader inputs unsupported\n");
-	    return false;
-	 }
-      }
-
-      if (target == GL_FRAGMENT_PROGRAM_ARB &&
-	  prog->Instructions[i].DstReg.RelAddr &&
-	  prog->Instructions[i].DstReg.File == PROGRAM_OUTPUT) {
-	 shader_error(ctx, prog,
-		      "Variable indexing of FS outputs unsupported\n");
-	 return false;
-      }
-      if (target == GL_FRAGMENT_PROGRAM_ARB) {
-	 if ((prog->Instructions[i].DstReg.RelAddr &&
-	      prog->Instructions[i].DstReg.File == PROGRAM_TEMPORARY) ||
-	     (prog->Instructions[i].SrcReg[0].RelAddr &&
-	      prog->Instructions[i].SrcReg[0].File == PROGRAM_TEMPORARY) ||
-	     (prog->Instructions[i].SrcReg[1].RelAddr &&
-	      prog->Instructions[i].SrcReg[1].File == PROGRAM_TEMPORARY) ||
-	     (prog->Instructions[i].SrcReg[2].RelAddr &&
-	      prog->Instructions[i].SrcReg[2].File == PROGRAM_TEMPORARY)) {
-	    shader_error(ctx, prog,
-			 "Variable indexing of variable arrays in the FS "
-			 "unsupported\n");
-	    return false;
-	 }
-      }
-   }
-
    return true;
 }
 
-- 
1.8.0



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