[Mesa-dev] [PATCH 8/8] mesa: use GLuint for more gl_constants fields
Brian Paul
brianp at vmware.com
Sat Oct 27 07:59:30 PDT 2012
To silence assorted MSVC warnings.
---
src/mesa/main/mtypes.h | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index c3378cd..7f2adc7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2763,12 +2763,12 @@ struct gl_program_constants
*/
struct gl_constants
{
- GLint MaxTextureMbytes; /**< Max memory per image, in MB */
- GLint MaxTextureLevels; /**< Max mipmap levels. */
- GLint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
- GLint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
- GLint MaxArrayTextureLayers; /**< Max layers in array textures */
- GLint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
+ GLuint MaxTextureMbytes; /**< Max memory per image, in MB */
+ GLuint MaxTextureLevels; /**< Max mipmap levels. */
+ GLuint Max3DTextureLevels; /**< Max mipmap levels for 3D textures */
+ GLuint MaxCubeTextureLevels; /**< Max mipmap levels for cube textures */
+ GLuint MaxArrayTextureLayers; /**< Max layers in array textures */
+ GLuint MaxTextureRectSize; /**< Max rectangle texture size, in pixes */
GLuint MaxTextureCoordUnits;
GLuint MaxTextureImageUnits;
GLuint MaxVertexTextureImageUnits;
--
1.7.3.4
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