[Mesa-dev] [PATCH] mesa: remove array size so the static assert can work
Brian Paul
brianp at vmware.com
Sat Oct 27 08:14:41 PDT 2012
With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
---
src/mesa/main/shared.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index fab2995..2d2f7bd 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -89,7 +89,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
- static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+ static const GLenum targets[] = {
GL_TEXTURE_BUFFER,
GL_TEXTURE_2D_ARRAY_EXT,
GL_TEXTURE_1D_ARRAY_EXT,
--
1.7.3.4
More information about the mesa-dev
mailing list