[Mesa-dev] R600 tiling halves the frame rate

Tzvetan Mikov tmikov at jupiter.com
Sat Oct 27 16:53:10 PDT 2012

On 10/27/2012 06:58 AM, Marek Olšák wrote:
> If you upload the texture every frame, set pipe_resource::usage to
> PIPE_USAGE_STAGING. That will make the texture linear.
> Marek

No, I am not uploading it for every frame. It is a static texture. I am
getting only 35 FPS on a HD6460, which is pathetic. When I disable
tiling I am up to 70 FPS though (which is still pretty low, technically).


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