[Mesa-dev] R600 tiling halves the frame rate

Marek Olšák maraeo at gmail.com
Sun Oct 28 04:26:29 PDT 2012


Did you also turn on ColorTiling2D through xorg.conf? If not, you
might try that and see what happens.

Marek

On Sun, Oct 28, 2012 at 1:53 AM, Tzvetan Mikov <tmikov at jupiter.com> wrote:
> On 10/27/2012 06:58 AM, Marek Olšák wrote:
>> If you upload the texture every frame, set pipe_resource::usage to
>> PIPE_USAGE_STAGING. That will make the texture linear.
>>
>> Marek
>
> No, I am not uploading it for every frame. It is a static texture. I am
> getting only 35 FPS on a HD6460, which is pathetic. When I disable
> tiling I am up to 70 FPS though (which is still pretty low, technically).
>
> regards,
> Tzvetan


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