[Mesa-dev] [PATCH 09/19] mesa: Don't set dispatch pointer for VAOs in ES2

Ian Romanick idr at freedesktop.org
Wed Sep 5 16:31:18 PDT 2012


On 09/05/2012 03:09 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> NOTE: This is a candidate for the 9.0 branch
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>

Ignore this patch.  GL_OES_vertex_array_object is supported, so these 
functions should be available.  The unit test (added in the last patch) 
is just wrong.

> ---
>   src/mesa/main/api_exec.c | 12 ++++++++----
>   1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
> index c217ff7..9a73335 100644
> --- a/src/mesa/main/api_exec.c
> +++ b/src/mesa/main/api_exec.c
> @@ -532,8 +532,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
>         SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
>      }
>      /* Reused by ARB_vertex_array_object / OES_vertex_array_object */
> -   SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
> -   SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
> +   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
> +      SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
> +      SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
> +   }
>
>      /* 282. GL_NV_fragment_program */
>   #if FEATURE_NV_fragment_program
> @@ -820,8 +822,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
>      }
>
>      /* GL_ARB_vertex_array_object / GL_OES_vertex_array_object */
> -   SET_BindVertexArray(exec, _mesa_BindVertexArray);
> -   SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
> +   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
> +      SET_BindVertexArray(exec, _mesa_BindVertexArray);
> +      SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
> +   }
>
>      /* GL_EXT_draw_buffers2 */
>      if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
>



More information about the mesa-dev mailing list