[Mesa-dev] [PATCH 09/19] mesa: Don't set dispatch pointer for VAOs in ES2
Ian Romanick
idr at freedesktop.org
Wed Sep 5 16:31:18 PDT 2012
On 09/05/2012 03:09 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> NOTE: This is a candidate for the 9.0 branch
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Ignore this patch. GL_OES_vertex_array_object is supported, so these
functions should be available. The unit test (added in the last patch)
is just wrong.
> ---
> src/mesa/main/api_exec.c | 12 ++++++++----
> 1 file changed, 8 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
> index c217ff7..9a73335 100644
> --- a/src/mesa/main/api_exec.c
> +++ b/src/mesa/main/api_exec.c
> @@ -532,8 +532,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
> SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
> }
> /* Reused by ARB_vertex_array_object / OES_vertex_array_object */
> - SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
> - SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
> + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
> + SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
> + SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
> + }
>
> /* 282. GL_NV_fragment_program */
> #if FEATURE_NV_fragment_program
> @@ -820,8 +822,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
> }
>
> /* GL_ARB_vertex_array_object / GL_OES_vertex_array_object */
> - SET_BindVertexArray(exec, _mesa_BindVertexArray);
> - SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
> + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
> + SET_BindVertexArray(exec, _mesa_BindVertexArray);
> + SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
> + }
>
> /* GL_EXT_draw_buffers2 */
> if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
>
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