[Mesa-dev] [PATCH 09/19] mesa: Don't set dispatch pointer for VAOs in ES2

Ian Romanick idr at freedesktop.org
Wed Sep 5 15:09:04 PDT 2012


From: Ian Romanick <ian.d.romanick at intel.com>

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/mesa/main/api_exec.c | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index c217ff7..9a73335 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -532,8 +532,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
       SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
    }
    /* Reused by ARB_vertex_array_object / OES_vertex_array_object */
-   SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
-   SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+      SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+      SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+   }
 
    /* 282. GL_NV_fragment_program */
 #if FEATURE_NV_fragment_program
@@ -820,8 +822,10 @@ _mesa_create_exec_table(struct gl_context *ctx)
    }
 
    /* GL_ARB_vertex_array_object / GL_OES_vertex_array_object */
-   SET_BindVertexArray(exec, _mesa_BindVertexArray);
-   SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+   if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
+      SET_BindVertexArray(exec, _mesa_BindVertexArray);
+      SET_GenVertexArrays(exec, _mesa_GenVertexArrays);
+   }
 
    /* GL_EXT_draw_buffers2 */
    if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
-- 
1.7.11.4



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