[Mesa-dev] [PATCH 2/2] mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
airlied at gmail.com
Thu Sep 13 17:13:01 PDT 2012
From: Dave Airlie <airlied at redhat.com>
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.
Should be applied to stable + 9.0
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/glsl/glcpp/glcpp.c | 2 +-
src/glsl/glcpp/glcpp.h | 2 +-
src/glsl/glcpp/pp.c | 2 +-
src/glsl/glsl_parser_extras.h | 2 +-
src/glsl/main.cpp | 2 +-
src/glsl/test_optpass.cpp | 2 +-
src/mesa/program/ir_to_mesa.cpp | 2 +-
7 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c
index e461a65..35db470 100644
--- a/src/glsl/glcpp/glcpp.c
+++ b/src/glsl/glcpp/glcpp.c
@@ -111,7 +111,7 @@ main (int argc, char *argv[])
if (shader == NULL)
return 1;
- ret = preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
+ ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL);
printf("%s", shader);
fprintf(stderr, "%s", info_log);
diff --git a/src/glsl/glcpp/glcpp.h b/src/glsl/glcpp/glcpp.h
index a13ade6..a459289 100644
--- a/src/glsl/glcpp/glcpp.h
+++ b/src/glsl/glcpp/glcpp.h
@@ -196,7 +196,7 @@ void
glcpp_parser_destroy (glcpp_parser_t *parser);
int
-preprocess(void *ralloc_ctx, const char **shader, char **info_log,
+glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api);
/* Functions for writing to the info log */
diff --git a/src/glsl/glcpp/pp.c b/src/glsl/glcpp/pp.c
index 9170d14..11b2941 100644
--- a/src/glsl/glcpp/pp.c
+++ b/src/glsl/glcpp/pp.c
@@ -150,7 +150,7 @@ remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
}
int
-preprocess(void *ralloc_ctx, const char **shader, char **info_log,
+glcpp_preprocess(void *ralloc_ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api)
{
int errors;
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index fc08ee2..c8c40ab 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -296,7 +296,7 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
extern "C" {
#endif
-extern int preprocess(void *ctx, const char **shader, char **info_log,
+extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, int api);
extern void _mesa_destroy_shader_compiler(void);
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 64c2496..04143ad 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -144,7 +144,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
state->extensions, ctx->API) != 0;
if (!state->error) {
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 31f65c3..5ed1170 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -216,7 +216,7 @@ int test_optpass(int argc, char **argv)
} else {
shader->Source = input.c_str();
const char *source = shader->Source;
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
state->extensions, ctx->API) != 0;
if (!state->error) {
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d675da2..c9c6db1 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
return;
}
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {
--
1.7.10.2
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