[Mesa-dev] [PATCH] SwapBuffersRegionNOK: invert rectangles on y axis
Robert Bragg
robert at sixbynine.org
Tue Sep 18 08:10:03 PDT 2012
From: Robert Bragg <robert at linux.intel.com>
The EGL_NOK_swap_region2 spec states that the rectangles are specified
with a bottom-left origin within a surface coordinate space also with a
bottom left origin, so this patch ensures the rectangles are flipped
before passing them on to dri2_copy_region.
---
src/egl/drivers/dri2/platform_x11.c | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/src/egl/drivers/dri2/platform_x11.c b/src/egl/drivers/dri2/platform_x11.c
index 2533774..44e4373 100644
--- a/src/egl/drivers/dri2/platform_x11.c
+++ b/src/egl/drivers/dri2/platform_x11.c
@@ -777,10 +777,9 @@ dri2_swap_buffers_region(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw,
if (numRects > (int)ARRAY_SIZE(rectangles))
return dri2_copy_region(drv, disp, draw, dri2_surf->region);
- /* FIXME: Invert y here? */
for (i = 0; i < numRects; i++) {
rectangles[i].x = rects[i * 4];
- rectangles[i].y = rects[i * 4 + 1];
+ rectangles[i].y = dri2_surf->base.Height - rects[i * 4 + 1] - rects[i * 4 + 3];
rectangles[i].width = rects[i * 4 + 2];
rectangles[i].height = rects[i * 4 + 3];
}
--
1.7.7.6
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