[Mesa-dev] [PATCH] SwapBuffersRegionNOK: invert rectangles on y axis

Matt Turner mattst88 at gmail.com
Tue Sep 18 09:35:42 PDT 2012


On Tue, Sep 18, 2012 at 8:10 AM, Robert Bragg <robert at sixbynine.org> wrote:
> From: Robert Bragg <robert at linux.intel.com>
>
> The EGL_NOK_swap_region2 spec states that the rectangles are specified
> with a bottom-left origin within a surface coordinate space also with a
> bottom left origin, so this patch ensures the rectangles are flipped
> before passing them on to dri2_copy_region.
> ---
>  src/egl/drivers/dri2/platform_x11.c |    3 +--
>  1 files changed, 1 insertions(+), 2 deletions(-)
>
> diff --git a/src/egl/drivers/dri2/platform_x11.c b/src/egl/drivers/dri2/platform_x11.c
> index 2533774..44e4373 100644
> --- a/src/egl/drivers/dri2/platform_x11.c
> +++ b/src/egl/drivers/dri2/platform_x11.c
> @@ -777,10 +777,9 @@ dri2_swap_buffers_region(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw,
>     if (numRects > (int)ARRAY_SIZE(rectangles))
>        return dri2_copy_region(drv, disp, draw, dri2_surf->region);
>
> -   /* FIXME: Invert y here? */
>     for (i = 0; i < numRects; i++) {
>        rectangles[i].x = rects[i * 4];
> -      rectangles[i].y = rects[i * 4 + 1];
> +      rectangles[i].y = dri2_surf->base.Height - rects[i * 4 + 1] - rects[i * 4 + 3];
>        rectangles[i].width = rects[i * 4 + 2];
>        rectangles[i].height = rects[i * 4 + 3];
>     }
> --
> 1.7.7.6
>
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Does this fix the egl-nok-texture-from-pixmap piglit test?

I notice that when I run it it says:

EGL_Y_INVERTED_NOK: FALSE
Probe at (50,50)
  Expected: 0.500000 0.000000 0.500000 1.000000
  Observed: 0.000000 0.000000 0.000000 1.000000


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