[Mesa-dev] [PATCH 2/4] gallium: add PIPE_BIND_COMMAND_BUFFER
Christoph Bumiller
e0425955 at student.tuwien.ac.at
Thu Apr 4 11:18:10 PDT 2013
Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
---
src/gallium/docs/source/screen.rst | 2 ++
src/gallium/include/pipe/p_defines.h | 1 +
2 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index c1a3c0b..f8cdded 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -306,6 +306,8 @@ resources might be created and handled quite differently.
bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource.
+* ``PIPE_BIND_COMMAND_BUFFER``: A buffer or that may be sourced by the
+ GPU command processor, like with indirect drawing.
.. _pipe_usage:
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 5b00acc..2b79f2a 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -315,6 +315,7 @@ enum pipe_flush_flags {
#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */
#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */
#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */
+#define PIPE_BIND_COMMAND_BUFFER (1 << 21) /* pipe_draw_info.indirect */
/* The first two flags above were previously part of the amorphous
* TEXTURE_USAGE, most of which are now descriptions of the ways a
--
1.7.3.4
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