[Mesa-dev] [PATCH 1/4] mesa: implement GL_ARB_draw_indirect
Christoph Bumiller
e0425955 at student.tuwien.ac.at
Fri Apr 5 04:40:12 PDT 2013
On 05.04.2013 13:32, Christoph Bumiller wrote:
> On 04.04.2013 21:17, Brian Paul wrote:
>> I just did a quick skim and found a few minor things.
>>
>> First, the subject might be "mesa: implement GL_ARB_draw_indirect and
>> GL_ARB_multi_draw_indirect"
>>
>> This is a big patch and I think it could have been broken down into
>> smaller pieces, but I know it's a PITA to redo. Next time.
>>> +static void GLAPIENTRY
>>> +save_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
>>> +{
>>> + GET_CURRENT_CONTEXT(ctx);
>>> + _mesa_error(ctx, GL_INVALID_OPERATION,
>>> + "glDrawArraysIndirect() during display list compile");
>>> +}
>> Is this specified in the spec? IIRC, if a command isn't supposed to
>> get compiled into a dlist it's just immediately executed.
>>
>>
> Not that I can see.
> But I figured since DrawElementsInstancedBaseVertex return
> GL_INVALID_OPERATION, the indirect version, which is essentially the
> same except for the place it takes its arguments from (especially in
> compatibility mode, where the indirect argument is a user pointer (this
> is not implemented, only exposing the extension in core profile for now,
> which means it won't ever be used with display lists anyway until
> compatibility for it is implemented), would behave the same.
> I also don't get why DrawElements non-instanced non-baseVertex is
> specified to execute immediately instead of returning INVALID_OPERATION.
> Surely if I can draw one instance I can draw 2 instances if it's
> executed immediately anyway.
Nevermind this paragraph.
> The NV binary driver seems to simply execute it immediately fwiw.
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list