[Mesa-dev] [PATCH 08/11] mesa: remove DD_TRI_SMOOTH flag

Brian Paul brianp at vmware.com
Mon Apr 15 18:59:35 PDT 2013


---
 src/mesa/main/debug.c  |    5 ++---
 src/mesa/main/enable.c |    1 -
 src/mesa/main/mtypes.h |    1 -
 src/mesa/main/state.c  |    2 --
 4 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c
index 77629b9..418f0e2 100644
--- a/src/mesa/main/debug.c
+++ b/src/mesa/main/debug.c
@@ -100,12 +100,11 @@ void
 _mesa_print_tri_caps( const char *name, GLuint flags )
 {
    _mesa_debug(NULL,
-	   "%s: (0x%x) %s%s%s\n",
+	   "%s: (0x%x) %s%s\n",
 	   name,
 	   flags,
 	   (flags & DD_TRI_LIGHT_TWOSIDE)   ? "tri-light-twoside, " : "",
-	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : "",
-	   (flags & DD_TRI_SMOOTH)          ? "tri-smooth, " : ""
+	   (flags & DD_TRI_UNFILLED)        ? "tri-unfilled, " : ""
       );
 }
 
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index fe15716..22a75c8 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -623,7 +623,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
             return;
          FLUSH_VERTICES(ctx, _NEW_POLYGON);
          ctx->Polygon.SmoothFlag = state;
-         ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
          break;
       case GL_POLYGON_STIPPLE:
          if (ctx->API != API_OPENGL_COMPAT)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3d77fba..0463689 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -3169,7 +3169,6 @@ struct gl_matrix_stack
 /*@{*/
 #define DD_TRI_LIGHT_TWOSIDE        (1 << 1)
 #define DD_TRI_UNFILLED             (1 << 2)
-#define DD_TRI_SMOOTH               (1 << 3)
 /*@}*/
 
 
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 01059fa..f724864 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -330,8 +330,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
     * Polygons
     */
    if (1/*new_state & _NEW_POLYGON*/) {
-      if (ctx->Polygon.SmoothFlag)
-         ctx->_TriangleCaps |= DD_TRI_SMOOTH;
       if (ctx->Polygon.FrontMode != GL_FILL
           || ctx->Polygon.BackMode != GL_FILL)
          ctx->_TriangleCaps |= DD_TRI_UNFILLED;
-- 
1.7.3.4



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