[Mesa-dev] [PATCH 3/3] mesa/swrast: Move memory allocation outside the blit loop
Ian Romanick
idr at freedesktop.org
Tue Apr 16 00:45:33 PDT 2013
On 04/15/2013 11:05 PM, Kenneth Graunke wrote:
> On 04/15/2013 05:53 PM, Ian Romanick wrote:
>> From: Ian Romanick <ian.d.romanick at intel.com>
>>
>> Assume the maximum pixel size (16 bytes per pixel). In addition to
>> moving redundant malloc and free calls outside the loop, this fixes a
>> potential resource leak when a surface is mapped and the malloc fails.
>> This also makes blit_nearest look a bit more like blit_linear.
>>
>> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>> ---
>> src/mesa/swrast/s_blit.c | 45
>> +++++++++++++++++++++------------------------
>> 1 file changed, 21 insertions(+), 24 deletions(-)
>>
>> diff --git a/src/mesa/swrast/s_blit.c b/src/mesa/swrast/s_blit.c
>> index ecec734..3824162 100644
>> --- a/src/mesa/swrast/s_blit.c
>> +++ b/src/mesa/swrast/s_blit.c
>> @@ -136,7 +136,7 @@ blit_nearest(struct gl_context *ctx,
>> UNPACK_Z_INT,
>> UNPACK_S,
>> } mode = DIRECT;
>> - GLubyte *srcMap, *dstMap;
>> + GLubyte *srcMap = NULL, *dstMap = NULL;
>> GLint srcRowStride, dstRowStride;
>> GLint dstRow;
>>
>> @@ -188,6 +188,12 @@ blit_nearest(struct gl_context *ctx,
>> return;
>> }
>>
>> + /* allocate the src/dst row buffers */
>> + srcBuffer = malloc(16 * srcWidth);
>> + dstBuffer = malloc(16 * dstWidth);
>
> Perhaps use MAX_PIXEL_BYTES (from formats.h) here? That might clarify
> that you're using the maximum value (16 looks like a magic number).
> Also, the maximum is actually whatever can be returned from
> _mesa_get_format_bytes(), which has an assertion relating to that #define.
Good call! I didn't realize there was such a define. I thought about
adding one, but laziness won...
> If not, please at least add a comment above these mallocs saying that 16
> is the maximum size.
>
> With one of those changes, this series is:
> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
>> + if (!srcBuffer || !dstBuffer)
>> + goto fail_no_memory;
>> +
>> /* Blit to all the draw buffers */
>> for (i = 0; i < numDrawBuffers; i++) {
>> if (buffer == GL_COLOR_BUFFER_BIT) {
>> @@ -229,7 +235,7 @@ blit_nearest(struct gl_context *ctx,
>> default:
>> _mesa_problem(ctx, "unexpected pixel size (%d) in
>> blit_nearest",
>> pixelSize);
>> - return;
>> + goto fail;
>> }
>>
>> if ((readRb == drawRb) ||
>> @@ -248,8 +254,7 @@ blit_nearest(struct gl_context *ctx,
>> GL_MAP_READ_BIT |
>> GL_MAP_WRITE_BIT,
>> &map, &rowStride);
>> if (!map) {
>> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
>> - return;
>> + goto fail_no_memory;
>> }
>>
>> srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
>> @@ -276,8 +281,7 @@ blit_nearest(struct gl_context *ctx,
>> srcWidth, srcHeight,
>> GL_MAP_READ_BIT, &srcMap,
>> &srcRowStride);
>> if (!srcMap) {
>> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
>> - return;
>> + goto fail_no_memory;
>> }
>> ctx->Driver.MapRenderbuffer(ctx, drawRb,
>> dstXpos, dstYpos,
>> @@ -285,24 +289,10 @@ blit_nearest(struct gl_context *ctx,
>> GL_MAP_WRITE_BIT, &dstMap,
>> &dstRowStride);
>> if (!dstMap) {
>> ctx->Driver.UnmapRenderbuffer(ctx, readRb);
>> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
>> - return;
>> + goto fail_no_memory;
>> }
>> }
>>
>> - /* allocate the src/dst row buffers */
>> - srcBuffer = malloc(pixelSize * srcWidth);
>> - if (!srcBuffer) {
>> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
>> - return;
>> - }
>> - dstBuffer = malloc(pixelSize * dstWidth);
>> - if (!dstBuffer) {
>> - free(srcBuffer);
>> - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
>> - return;
>> - }
>> -
>> for (dstRow = 0; dstRow < dstHeight; dstRow++) {
>> GLfloat srcRowF = (dstRow + 0.5F) / dstHeight * srcHeight -
>> 0.5F;
>> GLint srcRow = IROUND(srcRowF);
>> @@ -369,14 +359,21 @@ blit_nearest(struct gl_context *ctx,
>> }
>> }
>>
>> - free(srcBuffer);
>> - free(dstBuffer);
>> -
>> ctx->Driver.UnmapRenderbuffer(ctx, readRb);
>> if (drawRb != readRb) {
>> ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
>> }
>> }
>> +
>> +fail:
>> + free(srcBuffer);
>> + free(dstBuffer);
>> + return;
>> +
>> +fail_no_memory:
>> + free(srcBuffer);
>> + free(dstBuffer);
>> + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBuffer");
>> }
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