[Mesa-dev] [PATCH 02/14] mesa: adjust PRIM_x constants for geometry shaders

Brian Paul brianp at vmware.com
Wed Apr 24 17:32:16 PDT 2013


These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.

And add new PRIM_MAX constant for follow-on changes.
---
 src/mesa/main/mtypes.h |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 4e32e48..4356ab0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -85,9 +85,10 @@ struct set_entry;
 
 
 /** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
-#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN             (GL_POLYGON+3)
+#define PRIM_MAX                 GL_TRIANGLE_STRIP_ADJACENCY
+#define PRIM_OUTSIDE_BEGIN_END   (PRIM_MAX + 1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2)
+#define PRIM_UNKNOWN             (PRIM_MAX + 3)
 
 
 
-- 
1.7.3.4



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