[Mesa-dev] [PATCH 04/14] mesa: refactor _mesa_valid_prim_mode()
Ian Romanick
idr at freedesktop.org
Wed Apr 24 23:42:33 PDT 2013
On 04/25/2013 02:32 AM, Brian Paul wrote:
> ...in terms of new _mesa_is_valid_prim_mode(). We need a mode validater
> function that doesn't depend on current state for the display list code.
> ---
> src/mesa/main/api_validate.c | 31 +++++++++++++++++++------------
> src/mesa/main/api_validate.h | 3 +++
> 2 files changed, 22 insertions(+), 12 deletions(-)
>
> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
> index 19f5ab5..03f14f0 100644
> --- a/src/mesa/main/api_validate.c
> +++ b/src/mesa/main/api_validate.c
> @@ -201,12 +201,11 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
> * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
> * etc? The set of legal values depends on whether geometry shaders/programs
> * are supported.
> + * Note: This may be called during display list compilation.
> */
> GLboolean
Maybe make this bool (and keep using true / false) since the return
value is assigned to a bool in _mesa_valid_prim_mode anyway?
> -_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
> +_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
> {
> - bool valid_enum;
> -
> switch (mode) {
> case GL_POINTS:
> case GL_LINES:
> @@ -215,24 +214,32 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
> case GL_TRIANGLES:
> case GL_TRIANGLE_STRIP:
> case GL_TRIANGLE_FAN:
> - valid_enum = true;
> - break;
> + return GL_TRUE;
> case GL_QUADS:
> case GL_QUAD_STRIP:
> case GL_POLYGON:
> - valid_enum = (ctx->API == API_OPENGL_COMPAT);
> - break;
> + return (ctx->API == API_OPENGL_COMPAT);
> case GL_LINES_ADJACENCY:
> case GL_LINE_STRIP_ADJACENCY:
> case GL_TRIANGLES_ADJACENCY:
> case GL_TRIANGLE_STRIP_ADJACENCY:
> - valid_enum = _mesa_is_desktop_gl(ctx)
> - && ctx->Extensions.ARB_geometry_shader4;
> - break;
> + return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
> default:
> - valid_enum = false;
> - break;
> + return GL_FALSE;
> }
> +}
> +
> +
> +/**
> + * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
> + * etc? Also, do additional checking related to transformation feedback.
> + * Note: this function cannot be called during glNewList(GL_COMPILE) because
> + * this code depends on current transform feedback state.
> + */
> +GLboolean
> +_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
> +{
> + bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
>
> if (!valid_enum) {
> _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
> diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
> index b5164e8..9035986 100644
> --- a/src/mesa/main/api_validate.h
> +++ b/src/mesa/main/api_validate.h
> @@ -43,6 +43,9 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
>
>
> extern GLboolean
> +_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
> +
> +extern GLboolean
> _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
>
>
>
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