[Mesa-dev] [PATCH 04/14] mesa: refactor _mesa_valid_prim_mode()

Brian Paul brianp at vmware.com
Wed Apr 24 17:32:18 PDT 2013


...in terms of new _mesa_is_valid_prim_mode().  We need a mode validater
function that doesn't depend on current state for the display list code.
---
 src/mesa/main/api_validate.c |   31 +++++++++++++++++++------------
 src/mesa/main/api_validate.h |    3 +++
 2 files changed, 22 insertions(+), 12 deletions(-)

diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 19f5ab5..03f14f0 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -201,12 +201,11 @@ check_index_bounds(struct gl_context *ctx, GLsizei count, GLenum type,
  * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
  * etc?  The set of legal values depends on whether geometry shaders/programs
  * are supported.
+ * Note: This may be called during display list compilation.
  */
 GLboolean
-_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
 {
-   bool valid_enum;
-
    switch (mode) {
    case GL_POINTS:
    case GL_LINES:
@@ -215,24 +214,32 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
    case GL_TRIANGLES:
    case GL_TRIANGLE_STRIP:
    case GL_TRIANGLE_FAN:
-      valid_enum = true;
-      break;
+      return GL_TRUE;
    case GL_QUADS:
    case GL_QUAD_STRIP:
    case GL_POLYGON:
-      valid_enum = (ctx->API == API_OPENGL_COMPAT);
-      break;
+      return (ctx->API == API_OPENGL_COMPAT);
    case GL_LINES_ADJACENCY:
    case GL_LINE_STRIP_ADJACENCY:
    case GL_TRIANGLES_ADJACENCY:
    case GL_TRIANGLE_STRIP_ADJACENCY:
-      valid_enum = _mesa_is_desktop_gl(ctx)
-         && ctx->Extensions.ARB_geometry_shader4;
-      break;
+      return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
    default:
-      valid_enum = false;
-      break;
+      return GL_FALSE;
    }
+}
+
+
+/**
+ * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(),
+ * etc?  Also, do additional checking related to transformation feedback.
+ * Note: this function cannot be called during glNewList(GL_COMPILE) because
+ * this code depends on current transform feedback state.
+ */
+GLboolean
+_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name)
+{
+   bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode);
 
    if (!valid_enum) {
       _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode);
diff --git a/src/mesa/main/api_validate.h b/src/mesa/main/api_validate.h
index b5164e8..9035986 100644
--- a/src/mesa/main/api_validate.h
+++ b/src/mesa/main/api_validate.h
@@ -43,6 +43,9 @@ _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,
 
 
 extern GLboolean
+_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
+
+extern GLboolean
 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
 
 
-- 
1.7.3.4



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