[Mesa-dev] [PATCH] i965: Stop passing num_samples to intel_miptree_alloc_hiz().
Eric Anholt
eric at anholt.net
Thu Apr 25 13:26:31 PDT 2013
Paul Berry <stereotype441 at gmail.com> writes:
> The number of samples is already available in the miptree data
> structure, so there's no need to pass it in.
>
> I suspect this may fix a subtle bug because in one case
> (intel_renderbuffer_update_wrapper) we were always passing zero for
> num_samples, even though the buffer in question was not guaranteed to
> be single-sampled. But I wasn't able to find a failing test case.
We probably don't have any texture-multisample tests for depth rendering
or CopyTexSubImage tests with multisample depth.
Reviewed-by: Eric Anholt <eric at anholt.net>
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