[Mesa-dev] [PATCH 1/4] mesa: add renderbuffer Depth field
Jordan Justen
jordan.l.justen at intel.com
Sat Apr 27 16:37:52 PDT 2013
With glFramebufferTexture, a renderbuffer may support
all layers of the texture, so we need the depth of the
renderbuffer to check for consistency which is required
for framebuffer completeness.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/mtypes.h | 1 +
src/mesa/main/renderbuffer.c | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 1976e1c..3cc4409 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2565,6 +2565,7 @@ struct gl_renderbuffer
GLuint Name;
GLint RefCount;
GLuint Width, Height;
+ GLuint Depth;
GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
GLboolean AttachedAnytime; /**< TRUE if it was attached to a framebuffer */
GLubyte NumSamples;
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index b426162..d458609 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -52,6 +52,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name)
rb->Width = 0;
rb->Height = 0;
+ rb->Depth = 0;
rb->InternalFormat = GL_RGBA;
rb->Format = MESA_FORMAT_NONE;
}
--
1.7.10.4
More information about the mesa-dev
mailing list