[Mesa-dev] [PATCH 2/3] glsl: add AMD_vertex_shader_layer support
Jordan Justen
jljusten at gmail.com
Tue Apr 30 10:01:41 PDT 2013
On Tue, Apr 30, 2013 at 9:57 AM, Ian Romanick <idr at freedesktop.org> wrote:
> On 04/27/2013 04:32 PM, Jordan Justen wrote:
>>
>> This GLSL extension requires that AMD_vertex_shader_layer be
>> enabled by the driver.
>
> Most (all?) extensions also add a preprocessor define. Can you poke at
> AMD's driver to see if GL_AMD_vertex_shader_layer is defined? If so, then
> we need to add it too.
Unfortunately, I don't have an AMD card.
Anuj tried my piglit test with his AMD card, and found the extension
wasn't available.
-Jordan
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> ---
>> src/glsl/builtin_variables.cpp | 31 +++++++++++++++++++++++++++++++
>> src/glsl/glsl_parser_extras.cpp | 1 +
>> src/glsl/glsl_parser_extras.h | 2 ++
>> 3 files changed, 34 insertions(+)
>>
>> diff --git a/src/glsl/builtin_variables.cpp
>> b/src/glsl/builtin_variables.cpp
>> index b0c7a20..098c3f1 100644
>> --- a/src/glsl/builtin_variables.cpp
>> +++ b/src/glsl/builtin_variables.cpp
>> @@ -39,6 +39,12 @@ generate_ARB_draw_instanced_variables(exec_list *,
>> struct _mesa_glsl_parse_state *,
>> bool, _mesa_glsl_parser_targets);
>>
>> +static void
>> +generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
>> + struct _mesa_glsl_parse_state
>> *state,
>> + bool warn,
>> + _mesa_glsl_parser_targets
>> target);
>> +
>> struct builtin_variable {
>> enum ir_variable_mode mode;
>> int slot;
>> @@ -818,6 +824,8 @@ generate_130_vs_variables(exec_list *instructions,
>> "gl_ClipDistance", clip_distance_array_type,
>> ir_var_shader_out,
>> VARYING_SLOT_CLIP_DIST0);
>>
>> + generate_AMD_vertex_shader_layer_variables(instructions, state, false,
>> + vertex_shader);
>> }
>>
>>
>> @@ -1020,6 +1028,29 @@ generate_ARB_draw_instanced_variables(exec_list
>> *instructions,
>> }
>> }
>>
>> +static void
>> +generate_AMD_vertex_shader_layer_variables(exec_list *instructions,
>> + struct _mesa_glsl_parse_state
>> *state,
>> + bool warn,
>> + _mesa_glsl_parser_targets
>> target)
>> +{
>> + /* gl_Layer is only available in the vertex shader for the
>> + * AMD_vertex_shader_layer extension. It will also be available in the
>> + * geometry shader when GLSL 1.50 is supported.
>> + */
>> + if (target != vertex_shader)
>> + return;
>> +
>> + if (state->AMD_vertex_shader_layer_enable) {
>> + ir_variable *inst =
>> + add_variable(instructions, state->symbols,
>> + "gl_Layer", glsl_type::int_type,
>> + ir_var_shader_out, VARYING_SLOT_LAYER);
>> +
>> + if (warn)
>> + inst->warn_extension = "GL_AMD_vertex_shader_layer";
>> + }
>> +}
>>
>> static void
>> generate_ARB_shader_stencil_export_variables(exec_list *instructions,
>> diff --git a/src/glsl/glsl_parser_extras.cpp
>> b/src/glsl/glsl_parser_extras.cpp
>> index 0992294..e419264 100644
>> --- a/src/glsl/glsl_parser_extras.cpp
>> +++ b/src/glsl/glsl_parser_extras.cpp
>> @@ -468,6 +468,7 @@ static const _mesa_glsl_extension
>> _mesa_glsl_supported_extensions[] = {
>> EXT(ARB_shading_language_packing, true, false, true, true,
>> false, ARB_shading_language_packing),
>> EXT(ARB_texture_multisample, true, false, true, true,
>> false, ARB_texture_multisample),
>> EXT(ARB_texture_query_lod, false, false, true, true,
>> false, ARB_texture_query_lod),
>> + EXT(AMD_vertex_shader_layer, true, false, false, true, false,
>> AMD_vertex_shader_layer),
>> };
>>
>> #undef EXT
>> diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
>> index 95891b5..3386365 100644
>> --- a/src/glsl/glsl_parser_extras.h
>> +++ b/src/glsl/glsl_parser_extras.h
>> @@ -284,6 +284,8 @@ struct _mesa_glsl_parse_state {
>> bool ARB_texture_multisample_warn;
>> bool ARB_texture_query_lod_enable;
>> bool ARB_texture_query_lod_warn;
>> + bool AMD_vertex_shader_layer_enable;
>> + bool AMD_vertex_shader_layer_warn;
>> /*@}*/
>>
>> /** Extensions supported by the OpenGL implementation. */
>>
>
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