[Mesa-dev] [PATCH 3/3] i965: write layer if gl_Layer is used in VS
Jordan Justen
jordan.l.justen at intel.com
Sat Apr 27 16:32:24 PDT 2013
This is enabled by the AMD_vertex_shader_layer extension.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 2fb8482..84abffd 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2487,6 +2487,10 @@ vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
emit(MOV(brw_writemask(reg, WRITEMASK_W),
src_reg(output_reg[VARYING_SLOT_PSIZ])));
}
+ if (prog_data->vue_map.slots_valid & VARYING_BIT_LAYER) {
+ emit(MOV(retype(brw_writemask(reg, WRITEMASK_Y), BRW_REGISTER_TYPE_D),
+ src_reg(output_reg[VARYING_SLOT_LAYER])));
+ }
}
}
--
1.7.10.4
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