[Mesa-dev] [PATCH 4/6] intel: Simplify renderbuffer-for-texture width setup.

Eric Anholt eric at anholt.net
Tue Apr 30 12:56:35 PDT 2013


We're looking for the logical width of our level, which is what
image->Width2/Height2 is.  The previous code relied on MSAA textures being
only level 0.
---
 src/mesa/drivers/dri/intel/intel_fbo.c | 13 ++-----------
 1 file changed, 2 insertions(+), 11 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index f44cb4d..a3817eb 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -493,17 +493,8 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
    rb->InternalFormat = image->InternalFormat;
    rb->_BaseFormat = image->_BaseFormat;
    rb->NumSamples = mt->num_samples;
-
-   if (mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE) {
-      assert(level == 0);
-      rb->Width = mt->logical_width0;
-      rb->Height = mt->logical_height0;
-   }
-   else {
-      rb->Width = mt->level[level].width;
-      rb->Height = mt->level[level].height;
-   }
-
+   rb->Width = image->Width2;
+   rb->Height = image->Height2;
    rb->Delete = intel_delete_renderbuffer;
    rb->AllocStorage = intel_nop_alloc_storage;
 
-- 
1.8.3.rc0



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