[Mesa-dev] [PATCH 1/2] radeonsi: Don't leave gaps between position exports from vertex shader

Laurent Carlier lordheavym at gmail.com
Fri Aug 9 14:41:38 PDT 2013


Le vendredi 9 août 2013 18:50:20 Michel Dänzer a écrit :
> From: Michel Dänzer <michel.daenzer at amd.com>
> 
> Exporting position 2/3 (clip distances) but not position 1 (point size)
> causes geometry corruption for some reason.
> 
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974
> 
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>

Tested with Dota2 and L4D2, and it fixes the rendering

-- 
Laurent Carlier
ArchLinux Developer
http://www.archlinux.org
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