[Mesa-dev] [PATCH 1/2] radeonsi: Don't leave gaps between position exports from vertex shader
Michel Dänzer
michel at daenzer.net
Fri Aug 16 01:59:13 PDT 2013
On Fre, 2013-08-09 at 23:41 +0200, Laurent Carlier wrote:
> Le vendredi 9 août 2013 18:50:20 Michel Dänzer a écrit :
> > From: Michel Dänzer <michel.daenzer at amd.com>
> >
> > Exporting position 2/3 (clip distances) but not position 1 (point size)
> > causes geometry corruption for some reason.
> >
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974
> >
> > Cc: mesa-stable at lists.freedesktop.org
> > Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
>
> Tested with Dota2 and L4D2, and it fixes the rendering
Thanks for testing. Did you overlook the corruption you reported in
https://bugs.freedesktop.org/show_bug.cgi?id=68162 when you tested that
series, or was it not there? I've been looking into that as well, but
haven't found the problem yet.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Debian, X and DRI developer
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