[Mesa-dev] [PATCH 3/4] glsl: Add nequal() to ir_builder.

Matt Turner mattst88 at gmail.com
Mon Aug 12 13:25:58 PDT 2013


---
 src/glsl/ir_builder.cpp | 6 ++++++
 src/glsl/ir_builder.h   | 1 +
 2 files changed, 7 insertions(+)

diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
index 06b6a8c..b47d131 100644
--- a/src/glsl/ir_builder.cpp
+++ b/src/glsl/ir_builder.cpp
@@ -232,6 +232,12 @@ equal(operand a, operand b)
 }
 
 ir_expression*
+nequal(operand a, operand b)
+{
+   return expr(ir_binop_nequal, a, b);
+}
+
+ir_expression*
 less(operand a, operand b)
 {
    return expr(ir_binop_less, a, b);
diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
index 49c2a73..267b673 100644
--- a/src/glsl/ir_builder.h
+++ b/src/glsl/ir_builder.h
@@ -136,6 +136,7 @@ ir_expression *saturate(operand a);
 ir_expression *abs(operand a);
 
 ir_expression *equal(operand a, operand b);
+ir_expression *nequal(operand a, operand b);
 ir_expression *less(operand a, operand b);
 ir_expression *greater(operand a, operand b);
 ir_expression *lequal(operand a, operand b);
-- 
1.8.3.2



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