[Mesa-dev] [PATCH 3/4] glsl: Add nequal() to ir_builder.
Matt Turner
mattst88 at gmail.com
Mon Aug 12 13:25:58 PDT 2013
---
src/glsl/ir_builder.cpp | 6 ++++++
src/glsl/ir_builder.h | 1 +
2 files changed, 7 insertions(+)
diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
index 06b6a8c..b47d131 100644
--- a/src/glsl/ir_builder.cpp
+++ b/src/glsl/ir_builder.cpp
@@ -232,6 +232,12 @@ equal(operand a, operand b)
}
ir_expression*
+nequal(operand a, operand b)
+{
+ return expr(ir_binop_nequal, a, b);
+}
+
+ir_expression*
less(operand a, operand b)
{
return expr(ir_binop_less, a, b);
diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
index 49c2a73..267b673 100644
--- a/src/glsl/ir_builder.h
+++ b/src/glsl/ir_builder.h
@@ -136,6 +136,7 @@ ir_expression *saturate(operand a);
ir_expression *abs(operand a);
ir_expression *equal(operand a, operand b);
+ir_expression *nequal(operand a, operand b);
ir_expression *less(operand a, operand b);
ir_expression *greater(operand a, operand b);
ir_expression *lequal(operand a, operand b);
--
1.8.3.2
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