[Mesa-dev] [PATCH 4/4] glsl: Add i2b() and b2i() to ir_builder.

Matt Turner mattst88 at gmail.com
Mon Aug 12 13:25:59 PDT 2013


---
 src/glsl/ir_builder.cpp | 12 ++++++++++++
 src/glsl/ir_builder.h   |  2 ++
 2 files changed, 14 insertions(+)

diff --git a/src/glsl/ir_builder.cpp b/src/glsl/ir_builder.cpp
index b47d131..7d9cf5e 100644
--- a/src/glsl/ir_builder.cpp
+++ b/src/glsl/ir_builder.cpp
@@ -369,6 +369,18 @@ bitcast_u2f(operand a)
    return expr(ir_unop_bitcast_u2f, a);
 }
 
+ir_expression*
+i2b(operand a)
+{
+   return expr(ir_unop_i2b, a);
+}
+
+ir_expression*
+b2i(operand a)
+{
+   return expr(ir_unop_b2i, a);
+}
+
 ir_if*
 if_tree(operand condition,
         ir_instruction *then_branch)
diff --git a/src/glsl/ir_builder.h b/src/glsl/ir_builder.h
index 267b673..7049476 100644
--- a/src/glsl/ir_builder.h
+++ b/src/glsl/ir_builder.h
@@ -162,6 +162,8 @@ ir_expression *u2f(operand a);
 ir_expression *bitcast_u2f(operand a);
 ir_expression *i2u(operand a);
 ir_expression *u2i(operand a);
+ir_expression *b2i(operand a);
+ir_expression *i2b(operand a);
 
 /**
  * Swizzle away later components, but preserve the ordering.
-- 
1.8.3.2



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