[Mesa-dev] [PATCH 3/3] glsl/ast: Don't perform GS input array checks on non-inputs.
Kenneth Graunke
kenneth at whitecape.org
Mon Aug 12 13:42:49 PDT 2013
On 08/12/2013 07:14 AM, Paul Berry wrote:
> Previously, we were accidentally calling
> handle_geometry_shader_input_decl() on non-input interface block
> declarations, resulting in bogus error checking.
> ---
> src/glsl/ast_to_hir.cpp | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index 2e97f3b..1b8aca2 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -4567,7 +4567,7 @@ ast_interface_block::hir(exec_list *instructions,
> }
>
> var->interface_type = block_type;
> - if (state->target == geometry_shader)
> + if (state->target == geometry_shader && var_mode == ir_var_shader_in)
> handle_geometry_shader_input_decl(state, loc, var);
> state->symbols->add_variable(var);
> instructions->push_tail(var);
>
This series is:
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
More information about the mesa-dev
mailing list