[Mesa-dev] [PATCH 1/2] radeonsi: Don't leave gaps between position exports from vertex shader

Laurent Carlier lordheavym at gmail.com
Fri Aug 16 12:10:21 PDT 2013


Le vendredi 16 août 2013 10:59:13 Michel Dänzer a écrit :
> On Fre, 2013-08-09 at 23:41 +0200, Laurent Carlier wrote:
> > Le vendredi 9 août 2013 18:50:20 Michel Dänzer a écrit :
> > > From: Michel Dänzer <michel.daenzer at amd.com>
> > > 
> > > Exporting position 2/3 (clip distances) but not position 1 (point size)
> > > causes geometry corruption for some reason.
> > > 
> > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974
> > > 
> > > Cc: mesa-stable at lists.freedesktop.org
> > > Signed-off-by: Michel Dänzer <michel.daenzer at amd.com>
> > 
> > Tested with Dota2 and L4D2, and it fixes the rendering
> 
> Thanks for testing. Did you overlook the corruption you reported in
> https://bugs.freedesktop.org/show_bug.cgi?id=68162 when you tested that
> series, or was it not there? I've been looking into that as well, but
> haven't found the problem yet.

The problem was already there, because i've noticed similar corruption months 
ago with a R600g card (HD6870) with r600-llvm-compiler enabled. This problam 
was difficult to notice on radeonsi before your fix because of broken rendering.

-- 
Laurent Carlier
ArchLinux Developer
http://www.archlinux.org
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