[Mesa-dev] [PATCH] glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Henri Verbeet
hverbeet at gmail.com
Sun Aug 18 00:02:09 PDT 2013
On 18 August 2013 05:23, Ian Romanick <idr at freedesktop.org> wrote:
> Since this also fixes an application, do you have any idea what could be
> done to make a piglit test to reproduce the failure? We have some folks
> writing piglit tests for us this summer, and this sounds like a good one for
> them. :)
>
The basic setup is to render point sprites with GL_COORD_REPLACE on,
and then read gl_TexCoord[] in the fragment shader, but don't write it
in the vertex shader.
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