[Mesa-dev] [PATCH] glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Ian Romanick
idr at freedesktop.org
Sat Aug 17 20:23:30 PDT 2013
On 08/09/2013 01:40 PM, Marek Olšák wrote:
> Tested by examining generated TGSI shaders from piglit/glsl-routing.
>
> Cc: mesa-stable at lists.freedesktop.org
This patch was in my review-queue, and I forgot about it. Sorry. :(
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Since this also fixes an application, do you have any idea what could be
done to make a piglit test to reproduce the failure? We have some folks
writing piglit tests for us this summer, and this sounds like a good one
for them. :)
> ---
> src/glsl/ir_optimization.h | 2 +-
> src/glsl/linker.cpp | 6 +++---
> src/glsl/opt_dead_builtin_varyings.cpp | 27 +++++++++++++++++++--------
> 3 files changed, 23 insertions(+), 12 deletions(-)
>
> diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
> index a61227b..b79c2b7 100644
> --- a/src/glsl/ir_optimization.h
> +++ b/src/glsl/ir_optimization.h
> @@ -77,7 +77,7 @@ bool do_copy_propagation(exec_list *instructions);
> bool do_copy_propagation_elements(exec_list *instructions);
> bool do_constant_propagation(exec_list *instructions);
> void do_dead_builtin_varyings(struct gl_context *ctx,
> - exec_list *producer, exec_list *consumer,
> + gl_shader *producer, gl_shader *consumer,
> unsigned num_tfeedback_decls,
> class tfeedback_decl *tfeedback_decls);
> bool do_dead_code(exec_list *instructions, bool uniform_locations_assigned);
> diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
> index d36f627..f87ae0e 100644
> --- a/src/glsl/linker.cpp
> +++ b/src/glsl/linker.cpp
> @@ -2091,7 +2091,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> goto done;
> }
>
> - do_dead_builtin_varyings(ctx, sh->ir, NULL,
> + do_dead_builtin_varyings(ctx, sh, NULL,
> num_tfeedback_decls, tfeedback_decls);
>
> demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
> @@ -2106,7 +2106,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> */
> gl_shader *const sh = prog->_LinkedShaders[first];
>
> - do_dead_builtin_varyings(ctx, NULL, sh->ir,
> + do_dead_builtin_varyings(ctx, NULL, sh,
> num_tfeedback_decls, tfeedback_decls);
>
> demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
> @@ -2130,7 +2130,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
> tfeedback_decls, gs_input_vertices))
> goto done;
>
> - do_dead_builtin_varyings(ctx, sh_i->ir, sh_next->ir,
> + do_dead_builtin_varyings(ctx, sh_i, sh_next,
> next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
> tfeedback_decls);
>
> diff --git a/src/glsl/opt_dead_builtin_varyings.cpp b/src/glsl/opt_dead_builtin_varyings.cpp
> index 2e813d2..6745d5c 100644
> --- a/src/glsl/opt_dead_builtin_varyings.cpp
> +++ b/src/glsl/opt_dead_builtin_varyings.cpp
> @@ -409,7 +409,7 @@ lower_texcoord_array(exec_list *ir, const varying_info_visitor *info)
>
> void
> do_dead_builtin_varyings(struct gl_context *ctx,
> - exec_list *producer, exec_list *consumer,
> + gl_shader *producer, gl_shader *consumer,
> unsigned num_tfeedback_decls,
> tfeedback_decl *tfeedback_decls)
> {
> @@ -431,44 +431,55 @@ do_dead_builtin_varyings(struct gl_context *ctx,
> varying_info_visitor consumer_info(ir_var_shader_in);
>
> if (producer) {
> - producer_info.get(producer, num_tfeedback_decls, tfeedback_decls);
> + producer_info.get(producer->ir, num_tfeedback_decls, tfeedback_decls);
>
> if (!consumer) {
> /* At least eliminate unused gl_TexCoord elements. */
> if (producer_info.lower_texcoord_array) {
> - lower_texcoord_array(producer, &producer_info);
> + lower_texcoord_array(producer->ir, &producer_info);
> }
> return;
> }
> }
>
> if (consumer) {
> - consumer_info.get(consumer, 0, NULL);
> + consumer_info.get(consumer->ir, 0, NULL);
>
> if (!producer) {
> /* At least eliminate unused gl_TexCoord elements. */
> if (consumer_info.lower_texcoord_array) {
> - lower_texcoord_array(consumer, &consumer_info);
> + lower_texcoord_array(consumer->ir, &consumer_info);
> }
> return;
> }
> }
>
> - /* Eliminate the varyings unused by the other shader. */
> + /* Eliminate the outputs unused by the consumer. */
> if (producer_info.lower_texcoord_array ||
> producer_info.color_usage ||
> producer_info.has_fog) {
> - replace_varyings_visitor(producer,
> + replace_varyings_visitor(producer->ir,
> &producer_info,
> consumer_info.texcoord_usage,
> consumer_info.color_usage,
> consumer_info.has_fog);
> }
>
> + /* The gl_TexCoord fragment shader inputs can be initialized
> + * by GL_COORD_REPLACE, so we can't eliminate them.
> + *
> + * This doesn't prevent elimination of the gl_TexCoord elements which
> + * are not read by the fragment shader. We want to eliminate those anyway.
> + */
> + if (consumer->Type == GL_FRAGMENT_SHADER) {
> + producer_info.texcoord_usage = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
> + }
> +
> + /* Eliminate the inputs uninitialized by the producer. */
> if (consumer_info.lower_texcoord_array ||
> consumer_info.color_usage ||
> consumer_info.has_fog) {
> - replace_varyings_visitor(consumer,
> + replace_varyings_visitor(consumer->ir,
> &consumer_info,
> producer_info.texcoord_usage,
> producer_info.color_usage,
>
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