[Mesa-dev] [PATCH] mesa: use ARRAY_SIZE() macro instead of magic number
Brian Paul
brianp at vmware.com
Tue Aug 20 07:23:40 PDT 2013
---
src/mesa/main/get.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 09b008a..4f6f59a 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -709,7 +709,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
v->value_int_n.n =
_mesa_get_compressed_formats(ctx, v->value_int_n.ints);
- ASSERT(v->value_int_n.n <= 100);
+ ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
break;
case GL_MAX_VARYING_FLOATS_ARB:
--
1.7.10.4
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