[Mesa-dev] [PATCH] mesa: use ARRAY_SIZE() macro instead of magic number
Kenneth Graunke
kenneth at whitecape.org
Tue Aug 20 11:35:55 PDT 2013
On 08/20/2013 07:23 AM, Brian Paul wrote:
> ---
> src/mesa/main/get.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
> index 09b008a..4f6f59a 100644
> --- a/src/mesa/main/get.c
> +++ b/src/mesa/main/get.c
> @@ -709,7 +709,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
> case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
> v->value_int_n.n =
> _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
> - ASSERT(v->value_int_n.n <= 100);
> + ASSERT(v->value_int_n.n <= ARRAY_SIZE(v->value_int_n.ints));
> break;
>
> case GL_MAX_VARYING_FLOATS_ARB:
>
Much nicer.
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
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