[Mesa-dev] [PATCH 01/30] glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.

Chris Forbes chrisf at ijw.co.nz
Tue Aug 20 13:27:35 PDT 2013


Ken,

I think the big win from using pass-by-pointer is that you can see
what's happening at the call site. References' value syntax and
pointer semantics is a weird mix.

But that might just be the C programmer talking, as you suggested.

-- Chris


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