[Mesa-dev] [PATCH 01/30] glsl: Refactor handling of gl_ClipDistance/gl_ClipVertex linkage rules for GS.
Paul Berry
stereotype441 at gmail.com
Wed Aug 21 07:20:37 PDT 2013
On 20 August 2013 13:27, Chris Forbes <chrisf at ijw.co.nz> wrote:
> Ken,
>
> I think the big win from using pass-by-pointer is that you can see
> what's happening at the call site. References' value syntax and
> pointer semantics is a weird mix.
>
> But that might just be the C programmer talking, as you suggested.
>
> -- Chris
>
Yeah, I've mostly stopped using non-const pass-by-reference for exactly
this reason.
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