[Mesa-dev] [PATCH 1/2] gallivm: (trivial) fix linear aos sampling of 3d compressed formats
sroland at vmware.com
sroland at vmware.com
Wed Aug 21 18:30:23 PDT 2013
From: Roland Scheidegger <sroland at vmware.com>
block size depth is always 1 even for compressed formats (unless someone
invents true 3d compressed formats at least which we can't represent).
Nearest (and soa) path had it right.
---
src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
index 2573cec..b9227b5 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
@@ -1141,7 +1141,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context *bld,
if (dims >= 3) {
lp_build_sample_wrap_linear_int(bld,
- bld->format_desc->block.height,
+ 1, /* block length (depth) */
r_ipart, &r_fpart, r_float,
depth_vec, z_stride, offsets[2],
bld->static_texture_state->pot_depth,
@@ -1233,7 +1233,7 @@ lp_build_sample_image_linear_afloat(struct lp_build_sample_context *bld,
if (dims >= 3) {
lp_build_sample_wrap_linear_float(bld,
- bld->format_desc->block.height,
+ 1, /* block length (depth) */
r, depth_vec, offsets[2],
bld->static_texture_state->pot_depth,
bld->static_sampler_state->wrap_r,
--
1.7.9.5
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