[Mesa-dev] [PATCH] glsl: add default switch case to silence uninitialized variable warning
Brian Paul
brianp at vmware.com
Fri Aug 23 13:24:12 PDT 2013
---
src/glsl/ast_to_hir.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index feff586..24efec6 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1933,6 +1933,9 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
case fragment_shader:
limit = ctx->Const.FragmentProgram.MaxTextureImageUnits;
break;
+ default:
+ limit = 0;
+ assert(!"Unexpected shader type");
}
if (max_index >= limit) {
--
1.7.10.4
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