[Mesa-dev] [PATCH] glsl: init limit=0 to silence uninitialized var warning

Brian Paul brianp at vmware.com
Fri Aug 23 14:12:19 PDT 2013


---
 src/glsl/ast_to_hir.cpp |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index feff586..0db6b45 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1922,7 +1922,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state,
        *  with an array of size N, all elements of the array from binding
        *  through binding + N - 1 must be within this range."
        */
-      unsigned limit;
+      unsigned limit = 0;
       switch (state->target) {
       case vertex_shader:
          limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
-- 
1.7.10.4



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