[Mesa-dev] [PATCH] glsl: init limit=0 to silence uninitialized var warning

Paul Berry stereotype441 at gmail.com
Fri Aug 23 14:16:23 PDT 2013


On 23 August 2013 14:12, Brian Paul <brianp at vmware.com> wrote:

> ---
>  src/glsl/ast_to_hir.cpp |    2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index feff586..0db6b45 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -1922,7 +1922,7 @@ validate_binding_qualifier(struct
> _mesa_glsl_parse_state *state,
>         *  with an array of size N, all elements of the array from binding
>         *  through binding + N - 1 must be within this range."
>         */
> -      unsigned limit;
> +      unsigned limit = 0;
>        switch (state->target) {
>        case vertex_shader:
>           limit = ctx->Const.VertexProgram.MaxTextureImageUnits;
>

Thanks, Brian.

Reviewed-by: Paul Berry <stereotype441 at gmail.com>
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