[Mesa-dev] [PATCH] glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Matt Turner
mattst88 at gmail.com
Mon Aug 26 14:16:13 PDT 2013
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
Cc: 9.2 <mesa-stable at lists.freedesktop.org>
---
src/glsl/ast_to_hir.cpp | 17 +++++++++++++----
1 file changed, 13 insertions(+), 4 deletions(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index feff586..bb25d81 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -1849,9 +1849,18 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
static void
validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
- const glsl_type *type)
+ const glsl_type *type,
+ ir_variable *var)
{
- if (!type->is_matrix()) {
+ if (var && !var->is_in_uniform_block()) {
+ /* Layout qualifiers may only apply to interface blocks and fields in
+ * them.
+ */
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major may not be applied to variables "
+ "outside of uniform blocks");
+ } else if (!type->is_matrix()) {
/* The OpenGL ES 3.0 conformance tests did not originally allow
* matrix layout qualifiers on non-matrices. However, the OpenGL
* 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
@@ -2302,7 +2311,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (qual->flags.q.row_major || qual->flags.q.column_major) {
- validate_matrix_layout_for_type(state, loc, var->type);
+ validate_matrix_layout_for_type(state, loc, var->type, var);
}
}
@@ -4476,7 +4485,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
"row_major and column_major can only be "
"applied to uniform interface blocks");
} else
- validate_matrix_layout_for_type(state, &loc, field_type);
+ validate_matrix_layout_for_type(state, &loc, field_type, NULL);
}
if (qual->flags.q.uniform && qual->has_interpolation()) {
--
1.8.3.2
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