[Mesa-dev] [PATCH] glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Ian Romanick
idr at freedesktop.org
Mon Aug 26 16:35:10 PDT 2013
On 08/26/2013 02:16 PM, Matt Turner wrote:
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
> Cc: 9.2 <mesa-stable at lists.freedesktop.org>
> ---
> src/glsl/ast_to_hir.cpp | 17 +++++++++++++----
> 1 file changed, 13 insertions(+), 4 deletions(-)
>
> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
> index feff586..bb25d81 100644
> --- a/src/glsl/ast_to_hir.cpp
> +++ b/src/glsl/ast_to_hir.cpp
> @@ -1849,9 +1849,18 @@ is_varying_var(ir_variable *var, _mesa_glsl_parser_targets target)
> static void
> validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
> YYLTYPE *loc,
> - const glsl_type *type)
> + const glsl_type *type,
> + ir_variable *var)
> {
> - if (!type->is_matrix()) {
> + if (var && !var->is_in_uniform_block()) {
> + /* Layout qualifiers may only apply to interface blocks and fields in
> + * them.
> + */
> + _mesa_glsl_error(loc, state,
> + "uniform block layout qualifiers row_major and "
> + "column_major may not be applied to variables "
> + "outside of uniform blocks");
> + } else if (!type->is_matrix()) {
> /* The OpenGL ES 3.0 conformance tests did not originally allow
> * matrix layout qualifiers on non-matrices. However, the OpenGL
> * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
> @@ -2302,7 +2311,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
> }
>
> if (qual->flags.q.row_major || qual->flags.q.column_major) {
> - validate_matrix_layout_for_type(state, loc, var->type);
> + validate_matrix_layout_for_type(state, loc, var->type, var);
> }
> }
>
> @@ -4476,7 +4485,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
> "row_major and column_major can only be "
> "applied to uniform interface blocks");
> } else
> - validate_matrix_layout_for_type(state, &loc, field_type);
> + validate_matrix_layout_for_type(state, &loc, field_type, NULL);
I think this will allow things like:
struct foo {
layout(row_major) mat4 bar;
};
Yeah?
> }
>
> if (qual->flags.q.uniform && qual->has_interpolation()) {
>
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